「Doc:2.6/Manual/Game Engine/Physics/FormFactorOption」の版間の差分

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(Created page with "* {{Literal|Form Factor}} - For affecting the [http://en.wikipedia.org/wiki/Moment_of_inertia#Moment_of_inertia_tensor Inertia Tensor]. The higher the value, the greater the rota...")
 
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2018年6月29日 (金) 05:50時点における最新版

  • Form Factor - For affecting the Inertia Tensor. The higher the value, the greater the rotational inertia, and thus the more resistant to torque. You might think this is strange, considering Dynamic types do not have torque in response to collisions -- but you can still see this value's effects when you manually apply Torque.