「利用者:Sculptorjim/Materials/Properties/Game Settings」の版間の差分

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2018年6月29日 (金) 05:53時点における最新版


Game Settings

Game Settings Panel

This panel contains properties that control how the object surfaces that use the material are rendered in real time by the Blender Game Engine.



Backface Cull (default On)
Hide the back faces of objects rendered with this material. If "Off", both sides of the surface are visible (at the expense of lower rendering speed). Note that this setting is applied per-material and not per-face; e.g. if the material is applied to a cube, only the back and front faces of the cube are visible, and not both sides of each face.
Invisible
Hide all faces of objects rendered with this material.
Text
Use material as Text object in the Game Engine.
Alpha Blend menu
Controls how the alpha channel is used to create a transparent texture in the rendered image.
Alpha Sort
Orders the sequence in which transparent objects are drawn on top of each other, so that ones in front receive more light than ones behind.
Alpha Blend
Uses the alpha values present in the bitmap image sourced in the Image slot.
Alpha Clip
Uses the alpha channel as a simple mask.
Add
?
Opaque (default)
All alpha values are ignored; the scene is completely non-transparent.
Face Orientation menu

Provides options regarding the orientation (ie rotation transformation) of faces to which the material is applied.

Shadow
Billboard
Halo
Normal (default)