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2018年6月29日 (金) 05:56時点における最新版

Mockups Needed for Idea : Reusable Pieces

Blender is a very capable tool for creating combined 2d/3d works from scratch. Some elements can be usably shared, but others are challenging to share. The goal here is to come up with specific mockups to improve this, based on specific case-scenarios.

A related topic we will not include specifically here is an asset library browser.

Scenerio: 2d Video Compositing Effect

The Blender 2d compositing node-editor is a capable workspace to create 2d compositing effects. A simple example of such an effect is vignetting, which can be done in ~4 composing nodes.

What is desired, is an effective UI to design and package compositing effect, like Vignetting, with a simple external parameter interface, such as "vignette size", "vignette ramp".

See also User:Jeske/MockupIdeaNodeEditor

Scenerio: 3d-authored Video Transition Effect

The Blender interface is capable of creating many extensive video-transition effects by hand. One thing it lacks, however, is an easy way to package up a video-transition effect for easy use in the video sequence editor.

For example, a "page turn" transition is common in tools like Sony Vegas and Adobe After Effects (example).

Blender supports video-textures in 3d-rendering (example). What it seems to lack are:

  • a way to package and encapsulate a 3d rendering scene while exposing wire-up image/video surfaces, such as "transition-from source", and "transition-to source".
  • a way to expose simple rendering configuration (resolution, duration)
  • (optional) a way to expose wire-up drivers which would affect the 3d animation attributes

Scenerio: 2d/3d Video Titling Effect

The Blender interface is capable of creating many extensive video-titling effects by hand. One thing it lacks, however, is an easy way to package up a video-titling effect for use by another blender user, directly from the video-sequence-editor; and allowing it to be configured without editing the raw 3d.

This appears to need:

  • a way to hide the details of Linked/Appended titling effect "scenes", while exposing drivers/attributes such as:
    • titling text, font, size
    • render size, duration, composite offset
    • animation-specific drivers/attributes, such as speed / angle / etc.
  • an easy way (from the VSE) to control the render-size and compositing position of the titling panel
  • an easy way from the VSE to "go into edit mode" on the effect (this might just be a scene switch, but would be more convenient if initiated from a VSE effect block)
  • a reasonable way to make loop-parametric animations, for each letter of a text input... Perhaps by adding "text particle systems", using logic nodes, or even python script.