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2018年6月29日 (金) 05:57時点における最新版
目次
Cycles Volumetrics
Based on the original patch by storm, with cleanup and improvements by Stuart Broadfoot and myself.
The Code is in this branch: https://svn.blender.org/svnroot/bf-blender/branches/soc-2013-dingto/
Example renders: http://blender.dingto.org/volume/
Getting started
- Start Blender, switch to Cycles and enable "Volumetrics" in the Render Tab.
- Basic shader setup: "Transparent" BSDF for the Surface output, and an "Isotropic Volume" node for the Volume output.
- Works for Objects and the World.
- To toggle between Homogenous and Inhomogenous, there is a "Homogenous" checkbox in the Material/World "Volume" panels.