「Dev:2.8/Viewport/PBR Pipeline」の版間の差分
(→Technical Details) |
細 (1版 をインポートしました) |
(相違点なし)
|
2018年6月29日 (金) 06:21時点における最新版
PBR Viewport Project
This section gives an overview of the Physicaly Based Rendering/Shading project for Blender's viewport, it's targets and my personal technical choices. Nothing is carved in stone and every idea is welcome.
I will go step by step through the rendering process and discuss each point that are important for PBR.
-- Hypersomniac September 11th, 2016
Pre Render
1. Update Probes
2. Pre Render Buffers
3. Object Setup
4. Render Surface / Shader compilation
Bsdf Rendering
5. Direct Lighting
6. Indirect Lighting
Post Render
7. Transparency
8. Post drawing