「Dev:2.5/Source/Architecture/BadLevelCalls」の版間の差分
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2018年6月29日 (金) 02:54時点における最新版
Bad Level Calls
When a function is used from a module, with that function being defined in another module on which the first module shouldn't depend, that's a bad level call. For example src/ depends on blenkernel/ and not the other way around, but blenkernel/ is still calling some functions in src/, resulting in circular dependencies between modules. Such errors show up especially when compiling the blenderplayer, which includes blenkernel/ but not src/ or render/ for example.
It would be good to get rid of those as much as possible as part of 2.50 development. Here is a list of bad level calls. These are declared and defined in as stubs, i.e. empty functions that do nothing in order to get the blenderplayer to compile:
- blenkernel/BKE_bad_level_calls.h
- blenkernel/bad_level_call_stubs/stubs.c
How to Fix
To be written: how to deal with module owners, review, .. .
Uncategorized
- int winqueue_break= 0;
- char bprogname[1];
- char btempdir[1];
- char *getIpoCurveName( struct IpoCurve * icu )
- void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast)
- struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e)
- void setscreen(struct bScreen *sc)
- void force_draw_all(int header)
- void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq)
- void free_oops(struct Oops *oops){}
- void exit_posemode(int freedata){}
- ListBase editNurb;
- void error(char *str, ...)
- int saveover(char *str)
- short pupmenu(char *instr)
- void waitcursor(int val)
- float *give_cursor(void)
- void allqueue(unsigned short event, short val)
- void mainqenter (unsigned short event, short val)
- void load_editMesh(void)
- void make_editMesh(void)
- void free_editMesh(struct EditMesh *em)
- void docenter_new(void)
- void free_realtime_image(Image *ima) // has to become a callback, opengl stuff
- void copy_view3d_lock(short val)
- void allspace(unsigned short event, short val)
- ListBase editelems;
- define LEFTMOUSE 0x001
- void free_editing(struct Editing *ed)
- void EM_select_face(struct EditFace *efa, int sel)
- void EM_select_edge(struct EditEdge *eed, int sel)
- struct EditVert *addvertlist(float *vec, struct EditVert *example)
- struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2, struct EditEdge * *example)
- struct EditFace *addfacelist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges)
- struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2)
- void countall(void)
- define FLO 128
- define INT 96
- char texstr[20][12]; /* buttons.c */
- void make_unique_prop_names(char *str) {}
- void bglBegin(int mode) {}
- void bglVertex3fv(float *vec) {}
- void bglVertex3f(float x, float y, float z) {}
- void bglEnd(void) {}
- struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; }
- void elbeemDebugOut(char *msg) {}
- void fluidsimSettingsFree(struct FluidsimSettings* sb) {}
- void fluidsimSettingsCopy(struct FluidsimSettings* sb) {}
- void update_for_newframe() {}
- void BIF_filelist_freelib(struct FileList* filelist) {};
- TimeMarker *get_frame_marker(int frame){return 0;};
- Sequence *get_forground_frame_seq(int frame){return 0;};
- void set_last_seq(Sequence *seq){};
- void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd, float (*vertexcos)[3], int totvert, float cagemat[][4]) {}
- void PE_free_particle_edit(struct ParticleSystem *psys) {}
- void PE_get_colors(char sel[4], char nosel[4]) {}
- void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys) {}
- void txt_copy_clipboard (struct Text *text){}
- char stipple_quarttone[1];
IK Solver
The whole IK solver interface is in stubs. Solution: link IK into the blenderplayer, this will also fix issues with the blenderplayer not loading armatures with IK correct in some cases.
- IK_Segment *IK_CreateSegment(int flag)
- void IK_FreeSegment(IK_Segment *seg)
- void IK_SetParent(IK_Segment *seg, IK_Segment *parent)
- void IK_SetTransform(IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length)
- void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3])
- void IK_GetTranslationChange(IK_Segment *seg, float *translation_change)
- void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lower, float upper)
- void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness)
- IK_Solver *IK_CreateSolver(IK_Segment *root)
- void IK_FreeSolver(IK_Solver *solver)
- void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight)
- void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight)
- void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float * goal[3], float polegoal[3], float poleangle, int getangle)
- float IK_SolverGetPoleAngle(IK_Solver *solver)
- int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations)
Python
It seems much of the python api is in bad level calls. Solving this probably requires more work than this cleanup.
- void BPY_do_pyscript(ID *id, short int event)
- void BPY_clear_script(Script *script)
- void BPY_free_compiled_text(struct Text *text)
- void BPY_pydriver_update(void)
- float BPY_pydriver_eval(struct IpoDriver *driver)
- int EXPP_dict_set_item_str(struct PyObject *dict, char *key, struct PyObject *value)
- void Node_SetStack(struct BPy_Node *self, struct bNodeStack **stack, int type){}
- void InitNode(struct BPy_Node *self, struct bNode *node){}
- void Node_SetShi(struct BPy_Node *self, struct ShadeInput *shi){}
- struct BPy_NodeSockets *Node_CreateSocketLists(struct bNode *node)
- int pytype_is_pynode(struct PyObject *pyob)
- struct Object **BPY_pydriver_get_objects(struct IpoDriver *driver)
- int BPY_button_eval(char *expr, double *value)
- void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets)
- void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct)
- void BPY_free_scriptlink(ScriptLink *slink)
- void BPY_copy_scriptlink(ScriptLink *scriptlink)
- void BPY_do_all_scripts (short int event)
- int BPY_call_importloader(char *name)
Render
- int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) { return 0; }
- void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {}
- float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) { return 0; }
- int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
- void antialias_tagbuf(int xsize, int ysize, char *rectmove) {}
- void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {}
- void RE_FreeRenderResult(struct RenderResult *rr) {}
- void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {}
- struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return NULL;}
- struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;}
- struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;}
- float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
- float RE_filter_value(int type, float x) {return 0.0f;}
- struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
- void RE_Database_Free (struct Render *re) {}
- void RE_FreeRender(Render *re) {}
- void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {}
- void RE_DataBase_GetView(Render *re, float mat[][4]) {}
- struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;}
- void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob) {};
- void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}