「利用者・トーク:Mindrones/Wiki/Proposals/2009/Workflow」の版間の差分
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2010年3月7日 (日) 00:48時点における版
目次
- 1 WORKFLOW: How informations get into Wiki
- 1.1 Developing
- 1.2 Documenting
- 1.3 Collaborating
- 1.4 Reading
- 1.4.1 Searching
- 1.4.2 Short URL
- 1.4.3 Broken links
- 1.4.4 Overlap beetwen development docs in CMS and wiki
- 1.4.5 Merging of BSoD (in Tutorials and Manual)
- 1.4.6 Merging of Game Engine with other features of Blender
- 1.4.7 Section map
- 1.4.8 Uniformity and cross-checking
- 1.4.9 Proper indentation in the TOC(Table Of Contents)
- 1.4.10 Offline version
- 1.4.11 Standardized chapters
- 1.4.12 Imagemaps to navigate manuals from Blender screenshots
WORKFLOW: How informations get into Wiki
Developing
Feature requests / discussion
Coding / committing
Trackers for Scripts back in sync
jesterKing
<jesterKing> https://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/?root=bf-scripts <jesterKing> there is already such a folder <jesterKing> the current scripts in there should be replaced by what meta has <jesterKing> yes bf-scripts just lacks good project leader <jesterKing> so I hope you and meta can pull that cart <jesterKing> ianwill and I just have too little time to make a good effort, and with you and meta having done already a lot will make it much more viable <jesterKing> so: revive bf-scripts and start advertising it on blenderartists.org and other forums <jesterKing> of course, it means that you have to be dedicated to maintaining it :) <mindrones> mm, it depends on what part :) <jesterKing> check weekly or so for new patches :) <mindrones> ok <jesterKing> just checking patches, improving scripts, etc. <mindrones> but who commits scripts? <jesterKing> you and meta to start with <jesterKing> and if there are more users who show dedication and skills, we can add people with commit rights <jesterKing> I guess you and meta would be project admins, too <jesterKing> to make sure we have people who can react soon enough <mindrones> mm, that's tricky I have to see if I have serious time, I don't wanna fool people on this, also I'd prefer to have a look at wiki <jesterKing> well, I guess meta is currently the best candidate anyway <jesterKing> but it'd be good if you had access too, for when you have some spare time <mindrones> sure
meta-androcto
<meta-androcto> well, i test all scripts listed, read the code, write bpydocs & help texts & add copyright for the author when needed. <meta-androcto> then update it all again for the next version of Blender. <meta-androcto> =) <meta-androcto> for example the wiki bundles i produced are all bug fixed versions of the scripts in the catalog, from my personal collection. <mindrones> mygod and you're still alive? <mindrones> :) good work <meta-androcto> hmm, is that page https://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/scripts/?root=bf-scripts up to date? <mindrones> yes, indeed. 4 years I know :) <meta-androcto> ? well, that woud be on the list to fix! <mindrones> yes! <mindrones> jesterking asked to spread the voice in blenderartists and forums and such after this will be made <mindrones> you are the best for this <mindrones> I'm not much ito blenderstartist <mindrones> and you have the experience on scripts and ianwill told me the idea of catalog is yours, so... :) <meta-androcto> well, ianwill set me up! =) <mindrones> if you are ok with it, you can do that :) <mindrones> infact I think most of the job will be to read into bartists and tell the people to use the tracker, that's what jester said at least <meta-androcto> sure, i'm figuring it out. =) <mindrones> so find scripts and alert people of the tracker and make them add things there and post links from the tracker :/ <mindrones> it won't be easy <meta-androcto> they wont do it. <mindrones> so howto make them move there? <meta-androcto> I will sell the idea to them. must... <meta-androcto> on blender artists forums, then international forums also. <mindrones> ok <mindrones> but wait untile the things are in place <mindrones> "sell the idea" :) perfect :) <meta-androcto> external script management is a perplexing issue. unlike committed scripts, that should be handled differently. <mindrones> yes. what do you propose? <meta-androcto> for internal scripts, the svn path, certainly i will present the idea of adding a limited amount of new scripts, but there's many people who approve that.... <mindrones> add to svn means proposing them for bundling? <meta-androcto> yes, i am pretty sure. <mindrones> ok, and for external? <meta-androcto> so, possibly for older scripts, clean the wiki, not erase, possibly add the script text for each script, then start new for 2.50 <mindrones> so external scripts can be in branch <mindrones> https://projects.blender.org/plugins/scmsvn/viewcvs.php/branches/?root=bf-scripts <mindrones> for them to have a space to manage the script publicly <mindrones> people can add scripts from branch <mindrones> while from trunk get added in blender trunk <meta-androcto> ok, that sounds good. but still, there's security issues. <meta-androcto> wanna send 10,000 emails when you open a .blend or run a script without looking at it? <mindrones> and in catalog this is allowed? <meta-androcto> no, ianwill taught me well. =)
Tracker for Plugins
sirdude (Kent Mein)
<mindrones> I wanna propose to get in use bf-scripts tracker for Plugins also <mindrones> and include a sort of catalog like for scripts but for plugins <mindrones> so I'd need an opinion from you :) <mindrones> I'm thinking at bf-plugins, what do you think? <sirdude> I'm all for it. I haven't really had time to keep uptodate with the plugins.... a couple of people have sent me new stuff and I still have it in my inbox (almost a year old some of it) *blush* <mindrones> huuuf :) <sirdude> plugins are a bit more complicated though <mindrones> why? <mindrones> can we divide them in trunk and branches? <sirdude> well the pending stuff I have is unusual... example lua plugin isn't really like the other ones and has external dependancies... <sirdude> sure <sirdude> plugins are also odd... well what I mean is builtin textures are different than a texture plugin <mindrones> I'd divide in Texture and Seq and then if they are bigger than 1 file I'd do a folder <sirdude> well the branch thing is maybe not a good idea. <mindrones> why? <sirdude> what I mean is our current svn setup is when you have access to say a branch, you have access to the whole shebang... your just authorized to work in your branch. <mindrones> ok <sirdude> doesn't really solve the this section is more open... <mindrones> so how to do with more-than-1-file plugins? <sirdude> should be able to make a seperate tree though which we could merge things in from to main trunk periodilcally. <mindrones> infact I'd like people committing to bf-plugins and only then to bf-blender <sirdude> make a new svn tree that is just plugins&scripts or two seperate ones... where many people can get access <mindrones> ok <sirdude> *nod* sounds like a good plan to me. <mindrones> cool thanks <mindrones> only problem is I woudn't do all commits via svn commit <mindrones> but I'd open a plugin tracker as we have patches now <mindrones> so people can talk and then we committ stable plugins <sirdude> so a plugin tracker sort of thing? yes you'd want both... but the idea would be to hopefully have more people authorized to commit stuff than maybe dev's for main trunk. <sirdude> anything to encourage people to work on them, while also maintaining a certain level of quality. <sirdude> well we have to encourage people to work as a team... otherwise you wind up with 50 different plugins that flip an image and they all are basically the same but have some stupid little difference. <mindrones> ok
Tracker for blend files
Testing / discussion
svn log / commits tags
Blogging via mail
<jesterKing> I'm not too sure about the tagging and emailing part, but I have to reread and thing hard about it <jesterKing> with svn commit messages blog <jesterKing> there are for instance already RSS feeds with the messages <mindrones> where? <jesterKing> http://cia.vc/stats/project/Blender/ <jesterKing> you could use that as basis for a blog <jesterKing> I actually run it into Planet Blender, too <mindrones> ok <mindrones> but I'm interested in categories and tags, do they have them? <jesterKing> no, but I mean, they could be tagged afterwards <jesterKing> it needs to be done anyway? <jesterKing> I mean, we don't have tags, nor categories in our commit messages <mindrones> well problem is for release logs/notes <jesterKing> (and I don't think we will ever have that) <mindrones> ok <mindrones> but people can help with that <mindrones> just read and tag <jesterKing> as I already mentioned, I proposed already once something before, but that just didn't work <jesterKing> that's what I meant, use the RSS feed from cia.vc and import in your own blog + tag? <mindrones> ah yes, you import and then tag things <jesterKing> yes <mindrones> better we do that after 2.5, too commits <jesterKing> that was what I wanted to suggest <mindrones> ok
Documenting
Release notes and Todo list
Versioning
Versioning (whole pages)
Versioning (parts of pages)
Versioning (python scripts)
- Most scripts are being worked on to this end. The Scripts/Catalog & Scripts/Manual are being updated to ease the transition into 2.50. I can be contacted on irc #blenderwiki for discussion. Scorpion (Meta-Androcto)