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2018年6月29日 (金) 03:45時点における最新版
目次
What?
This page is just a little listing of some setup issues which make compiling Blender using SCons on Windows easier + hassle free.
MinGW
General Issues
- 1) you ONLY NEED MinGW, not MSYS+MinGW as alluded to on the outdated New Devs Pages. MSYS is the UNIX emulation/mini-port, which MinGW can live happily without, and doesn't need unless you go down the ugly makefiles route.
- 2a) For the sake of these notes, the paths presented are ones which work well on my computer. The drive letters may be different on your computer, and/or where you've got your blender sources too.
- 2b) It is recommended to keep blender sources and mingw stuff on the same drive, since I had various problems trying to get resources found otherwise.
- 2c) It is recommended (although not strictly necessary) to keep blender sources in a directory quite close to a drive name, since this minimises the chances of getting weird linking errors due to the commandlines not being long enough.
- 3a) Make sure that you have the
c:\mingw\bin
folder in your PATH var - 3b) On Vista (and maybe beyond), you also need
c:\mingw\libexec\gcc\mingw32\3.4.5\
on your path. Substitute3.4.5
with the version number of the gcc build you've got.
Shortcuts for Opening Console
To save time navigating to the right directory to start compiling from, it is strongly recommended that you setup a shortcut that opens a command prompt ready for compiling.
Here's how to do it:
- 1) In the folder containing the
blender
andlib
folders, add a shortcut named blender_trunk or a suitable branch name. - 2) Make the shortcut point to
C:\Windows\System32\cmd.exe /k "cd c:\blenderdev\b250\blender"
where c:\blenderdev\b250
is the path to the folder where the shortcut resides.
- 3) Leave the
Start In
folder asC:\Windows\System32
All going well, you should be able to doubleclick this to open a console in the blender
folder with the sources.
Tips for using the console
With this console open, it's beneficial to tweak the settings of the shortcut so that everytime this console appears, it's going to behave nicely so that you can see ALL the compiler output.
- 1) RMB on the window header, and go to
Properties
- 2) Set the settings for
Screen Buffer Size
to:100 (width)
and9000 (height)
. - 3) Resize the window so that most text will not wrap when compiling.
Get familiar with using ↑ (and also ↓ from time to time) to quickly retrieve commands previously used. This saves a lot of typing (even of 3 letter commands ;), so get used to it!
Running blender once compiled is as simple as typing
..\install\blender
Batch Script for Quicker Compiling
It is also recommended that you setup some batch scripts to save yourself typing out scons compiling commands.
sgc.bat
- Standard build using gcc
@REM quick script to compile blender using mingw compiler + scons (1.x) @echo off @REM handle special options (2nd arg should have no spaces) if "%1" == "quicky" goto smcquicky if "%1" == "debugy" goto smcdebugy if "%1" == "cleany" goto smccleany if "%1" == "profily" goto smcprofly @REM normal case (no args) :smcnorm python scons/scons.py BF_TOOLSET=mingw goto exitsmc @REM quick compile of some libs only :smcquicky python scons/scons.py BF_TOOLSET=mingw BF_QUICK=%2 goto exitsmc @REM compile debug build :smcdebugy python scons/scons.py BF_TOOLSET=mingw BF_DEBUG=True BF_QUICKDEBUG=%2 BF_QUICK=%2 goto exitsmc @REM compile profiling build :smcprofly python scons/scons.py BF_TOOLSET=mingw BF_PROFILE=1 goto exitsmc @REM scons clean... :smccleany python scons/scons.py clean goto exitsmc @REM wait to get out :exitsmc ::pause
This batch script makes compiling as simple as...
sgc
- for normal rebuild of changed files in whole treesgc quicky lib1,lib2,...
- for rebuilding select modules only- e.g. 1)
sgc quicky anim
- for rebuilding theeditors/animation
folder (i.e. animation editor generic code) - e.g. 2)
sgc quicky blenkernel,anim,graph
- for rebuildingblenkernel
module,editors/animation
(same as before), andeditors/space_graph
(i.e. Graph Editor)
- e.g. 1)
Batch Script for Debug Build Compiling
Requires: mingw-user-config.py
configuration file with options for debug builds
sgd.bat
- Debug Build Compiling Script
@REM quick script to compile blender using mingw compiler + scons (1.x) @echo off @REM compile debug build python scons/scons.py BF_TOOLSET=mingw BF_DEBUG=True BF_CONFIG=mingw-user-config_debug.py %*