Extensions talk:2.6/Py/Scripts/Import-Export/3DS MAX Scene Interchange
UI location | Group: Material | ||
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Version | 0.3, latest version 05 mar 2012 | Author(s) | Silvio Falcinelli |
Blender | 2.6.2 | License | GPL |
File name | system_cycles_material_text_node.py |
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Current version download | http://www.rendering3d.net/sharing/system_cycles_material_text_node.py |
Links | http://blenderartists.org/forum/showthread.php?247271, http://www.rendering3d.net/it2008/index.php?lang=en&do=Main.php?mainpage=Download&lang=en |
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Purpose
One click and convert all materials scene at once !
This script automatically assigns the image-texture from "standard blender material" to "cycles shader nodes", through a simple click you can switch to rehabilitate all the standard materials for blender.
now the script works for the image-texture in channel color,emit,mask,normal.
enabled of interpretation-translation from standard material to cycles shader node combintions transparency,traslucency,glossy,reflection,emit ....
automatic bake of blender procedural texture
Additional information
for a new job making in cycles is certainly the best result by make directly the materials cycles shader node, but if you want to use old scenes native in blender automatic convertion setting is useful |
Installation
user preferences > addons > system > "Cycles Auto Material Textures Node"
Usage Instructions
Properties > Material > "Automatic Massive Material Nodes"