Dev:2.4/Source/Animation/ArmatureData

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ArmatureData

Armatures have very little that needs changing.

They basically are just holder objects for the list of bones and joints. Here are my proposed changes. They merely reflect the changes to the bones I proposed.

The bArmature struct

typedef struct bArmature {
   ID         id;
   ListBase   bonebase;
   ListBase   jointbase;
   int         flag;
   int         pad1;       
}bArmature;

-- JeremyWall - 21 May 2004