Attic:Requests/bf-blender Requests Tracker
目次
This page needs to be redone for mediawiki, in particular table
being out of sync with current release, the features request tracker is unusable. However after cleaning, there is a quite some good ideas in it.
[128&group_id&funcbrowse features requests tracker] (actually access restricted to coders)
here is the current state with my comments. We should clean and use this. Note that the most ancient request may well have been added since.
Please use only short comments in the tables. if a longer explanation is needed, use a link. initial comments are mine, use initials to identify yours
not ranked requests
#num | title | my comment | action | category |
#53 | Tools for Ipos | Anim | ||
#85 | animation options for non-mesh geometry | Anim | ||
#109 | Paint Weights should be in Greyscale | Anim | ||
#109 | Weight Table | Anim | ||
#24 | Better workflow for Weight Paint mode | current projects in Tuhopu | Armatures | |
#25 | Vertex group-related enhancements | Armatures | ||
#29 | Spline Bone/IK | Armatures | ||
#471 | Spread vertex weights with box | Armature | ||
#557 | New Object Constraints copy size | Armatur | ||
#530 | Armatures with Nurbs | Armature | ||
#684 | Unicode Directory Bug | Cor | ||
#715 | long file/dir name causing segfault | quite non standard case | Cor | |
#890 | mouse configuration (OS settings) | Core | ||
#937 | Graphictablets and Blender? | part of the intents of GhostRefactoring | Core | |
#1043 | Specify filename in FileSelector | Core | ||
#1044 | Access packed texture data | Core | ||
#1107 | linked files with relative paths | Core | ||
#1077 | Export to DLL | Windows only | Game engine | |
#262 | Color Entry Options | Interface | ||
#264 | manipulators & pivots & groups | To be like 3DS ! | Interface | |
#358 | Adjustable mesh NAME position | Interface | ||
#403 | Duplivert layer option | Interface | ||
#439 | Data Block Handling | Interface | ||
#450 | Layer Key numeric entry | Interface | ||
#468 | Show shades on bone mode | Interface | ||
#519 | List of constrains | Interface | ||
#579 | Copy /Paste Functions in Texture Window | Interface | ||
#580 | Copy/paste function in Light window | Interface | ||
#581 | Copy Submenu Options, Data Browse | Interface | ||
#582 | Thumbnail/preview option in Load window | Interface | ||
#543 | header icon for turntable/trackball view | Interface | ||
#559 | Edit Object Upright/not rotated | Interface | ||
#627 | Undo current experiments | Interface | ||
#637 | Title of Collapsed Panels | Interface | ||
#726 | Axis/name not drawn in Bounds Drawtype | Interface | ||
#767 | Translation context broken | Interface | ||
#773 | Emulate_NumpadNo neg.numbers in header | Interface | ||
#872 | Multiple Selection (setting properties) | Interface | ||
#893 | OOPs window: save layout, object ops | current project | Interface | |
#894 | camera rotating 'inconsistence' | Interface | ||
#907 | Option to always use numeric input | Interface | ||
#941 | Zoomed Camera View Panning for CGI | Interface | ||
#943 | Ray Shadow Layer Button | Interface | ||
#954 | a simple and light theme | Interface | ||
#980 | Fix for more standard Camera Orbiting | Interface | ||
#984 | translations problem with numbuttons | Interface | ||
#995 | translations problem . about menus | Interface | ||
#1054 | Turntable mode is broken | Interface | ||
#1082 | World Coordinants in Numeric Entry | Interface | ||
#1094 | Change merge to M KEY | Interface | ||
#1099 | Better CtrlLMB functionality | Interface | ||
#502 | DXF import fails to create CIRCLE, ARC | CVS modification / known limit | I/O | |
#600 | VRML importer | VRML 1.0 exist, 2.0 would be nice | I/O | |
#604 | Full .3DS and/or .X imp/exp feature | third party script exist | I/O | |
#1284 | Blender cannot read dxf files without edges | known limitation | I/O | |
#223 | Automatic model mirror | dubious value | Modelling | |
#522 | improve subdivide (curves) | Modelling | ||
#525 | Partial subdivision surfaces | aka hierarchical subdiv | Modelling | |
#553 | Modify multiple selected objects at once | Modelling | ||
#563 | New Primitive Shapes (e.g. polyhedrons) | Modelling | ||
#572 | Be able to Set Smooth while editing mesh | ?????????? | Modelling | |
#586 | Vertice/Face Limit | Modelling | ||
#589 | curve flip error plus BMP support | Modelling | ||
#607 | tangential/UV scaling | ??? | Modelling | |
#610 | Rotation of MetaElements in Edit Mode | Modelling | ||
#622 | Lock Verticies rather than hide | valuable | Modelling | |
#647 | Smooth proxy | Modelling | ||
#677 | scale along axis (2.3) | Modelling | ||
#717 | duplicate vertices/particle bug | Modelling | ||
#973 | RANDOM FACE SELECT-Like rand vert select | Modelling | ||
#982 | Loop Cut - Pls Brng Bk "Midpoint Loopcut | really useful ? | Modelling | |
#1024 | S-mesh as Subsurf algorithm | Modelling | ||
#1034 | keep vertex groups on conversion | Modelling | ||
#1071 | Mirroring in Mesh Edit Mode | Modelling | ||
#1105 | snap to.. | Modelling | ||
#87 | Fullscreen anti-aliasing warning (win*) | OGL | ||
#523 | Prebuilt charachter bones | Package | ||
#540 | vertex paint in subdivision de surf | Pain | ||
#654 | Axis constraints for paintbrush | Pain | ||
#1096 | Resize brushes | Pain | ||
#650 | Physics/liquids/gases in anims/stills | Physic | ||
#562 | Render Window Options: Basic PP tools.. | Post Process | ||
#975 | Contrast, Saturation, Brightness, Noise | Post-Process | ||
#373 | Change speed in anim | Preview | ||
#436 | align verts to view angle | Preview | ||
#646 | shaded+translucent Ogl during modelling | Preview | ||
#672 | 2.3 shaded wireframe doesn't appear | current project | Preview | |
#1067 | Random treatment of Alpha in 3D View | Preview | ||
#487 | add sequencer strips with python | Python | ||
#648 | convert metaball to mesh in python | Python | ||
#962 | ⇧ ShiftF-style triangulation via python | Python | ||
#202 | Render in Passes | Render intern | ||
#286 | Halo not shining through alpha channel | Render intern | ||
#296 | Depth of Field info for Camera | valuable | Render intern | |
#505 | Envmap requests | Render Intern | ||
#516 | Add more Resolution to EnvMap | Render Intern | ||
#667 | Particle shadows | Render | ||
#680 | IBL ! | Render Intern | ||
#831 | gauss.sampling + render parts gives seam | Render | ||
#853 | Crude render to vector file | Render | ||
#869 | Raytracer raytrace particle | Render | ||
#901 | Unified Renderer - no zbuffer | Render | ||
#914 | OSA gaussian filtering for Unified Renderer | Render | ||
#922 | Spot Halos not visible in reflections | Render | ||
#966 | Ortho + GI | Render | ||
#974 | Depth of Field Support in Blender | Render | ||
#1019 | Rendering of clean glass becomes foggy | still true ? | Render | |
#1047 | TraShadow and AreaLight don't mix | not coded ? | Render | |
#1055 | RFE: Adaptive Motion Blur | Render | ||
#1058 | render for printing | Render | ||
#1081 | full image with border | Render | ||
#1364 | Edge settings on work incorrect | Render | ||
#728 | Black frames from seq. editor after save | Sequencer | ||
#369 | vectorial textures for architectural use | valuable | Textures | |
#552 | Variable Noise Texture | Texture | ||
#555 | Add Existing Noise Fn to Specials Menu | texture | ||
#556 | Variable Noise Button Values | texture | ||
#558 | More Nor | Texture | ||
#564 | Texture Option: Mirror Image X,Y | Texture | ||
#578 | Shader Override Function inRender Window | texture | ||
#638 | durt map generator | Texture | ||
#867 | Procedural textures generate proper Nor | Textures | ||
#912 | World textures not filtered | Textures | ||
#949 | Assign a scene as textures | Texture | ||
#1367 | Bad texture repeating | Textures | ||
#526 | Multiple UV Maps per polygon | popular but IMHO bad answer to a true problem | UV | |
#655 | bitmap selection in UV/Image Edit Window | UV | ||
#659 | UV Texturing Functionality Requests | UV |
maybe requests ?
#num | title | my comment | action | category |
#73 | Armature Update | really is constraint to joints | Todo ? | armature |
#157 | IK Rotation Range Limits | same as #73 | Todo ? | armature |
#83 | Extra armature manipulation controls | Seems valuable | Todo ? | armature |
#86 | Better 3D viewport rendering | Copy from Game Engine | Todo ? | Interface |
#132 | Materials Index in Face Select Mode | less useful with seam but valuable | Todo ? | Interface |
#508 | pin Layers (lock) | valuable | Todo ? | Interface |
#612 | Layer names and colors | valuable, need a good implementation | Todo ? | Interface |
#158 | 3ds and maya file support | script | Todo ? | I/O |
#443 | Stucci bumpmap problems... | Todo ? | Textures | |
#545 | Always display image (rotoscoping) | valuable | Todo ? | Modelling |
Todo requests ?
#num | title | my comment | action | category |
#115 | Text editor use of Windows/Mac clipboard | True | Todo | Text editor improvements |
#201 | Constrain Vertex Movement on Segment | Valuable | Todo | Modelling |
#1088 | merge loops | Very useful | todo | Modelling |
#992 | Vertical header | much needed | Todo | Interface |
#993 | Unified renderer->rendering engine list | True | Todo | Interface |
#560 | Save Prompt Before Exiting Blender | Already in some cases but not all | Todo | Interface |
#594 | Texture Channel Ordering | valuable, easy | Todo | Interface |
#1423 | Missing Tooltips for Nurbs and Curves | Todo | Interface |
Unknown status ?
#num | title | my comment | action |
#117 | new XCursors dont work with blender | still true ? | status ? |
#119 | sound in anim preview and render | still true ? | status ? |
#145 | Square Faces tools | Goofster did it in Tuhopuu | port To BF ? Status ? |
#153 | Transparent faces rendered out of order | fixed in 2;34 ? | Status ? |
#155 | Mirrored Items FaceNormals Reversed | Fixed by Ton, I think | Status ? |
#243 | Speedup Suggestion in Selection | Valuable | Status ? |
#261 | 'Noise' Button in Mesh Edit | Was in Ton Todo list | status ? |
#270 | Boolean ope'd any meshes lately? | Much needed | status of new csg ? |
#315 | .. / parent partly broken in append | Status ? | |
#352 | VRML1.0 export texture coordinates | Status ? | |
#383 | improved sound in sequence editor | status ? | |
#449 | Sound not work | Status ? | |
#454 | Multiple animated image textures | still true ? | status ? |
#521 | Seperate SubSurf settings for Radiosity | 2.28 limitation still true ? | status ? |
#785 | z sorting issues | status ? | |
#61 | Color indexed filled faces in uv-editor | Close or Todo ? | |
#98 | cylinder halo | Close or Todo ? | |
#561 | Crash Recovery Opt (open last temp file) | possible manually | Todo or close? |
Close (to be verified) ?
#num | title | my comment | action | |
#49 | small project to remove glut | done | Close ? | |
#82 | Tooltip leaves artifact | Still true ? | Close ? | |
#85 | Support faces with > 4 sides | Not possible now | Close ? | |
#142 | Rotation Control Sphere for Armature Bone | close ? | ||
#226 | Extended view render make more camera or 3D port render | close | ||
#233 | Rendering of Movies as Texture | Close ? | ||
#234 | Edit Mode Cursor Hard To See | fixed | Close ? | |
#256 | edges don't get rendered on boarders | Close ? | ||
#271 | image in UV editor no-zoom | close ? | ||
#282 | Mouse wrap-around | dubious utility | close ? | |
#300 | IMAGE (file) SELECT BUG! | Close ? | ||
#375 | Render in View | Close | ||
#437 | Multiple Objects Edit Mode | dubious utility | close ? | |
#464 | Mouse-wheel zooming in 3d viewport | new options available | Close ? | |
#524 | Extrude along normals. | Already existing new feature | close | |
#532 | Convert To Lattice Button | dubious utility | close ? | |
#587 | Render Window Autorefresh Problems | more a bug, still true ? | close ? | |
#595 | Add Specials Functions to Lattice | dubious utility | close ? | |
#613 | Possible way to Undo (CVS Backend) | not that way. Ton working on that same as 622 | close | |
#765 | button popups inconsistency | close ? | ||
#961 | lines in render when using parts + gauss | ton: tremendous work | close ? | |
#968 | Cut hidden faces when using Knife tool | really useful ? | close ? | |
#1365 | More primitives needed | python part done | close ? |
Close
#num | title | my comment | action | |
#107 | Randomize things | script | Close | |
#109 | First paletted TGA colour is black | feature or bug -- document or solve | Close | |
#160 | double f12 required with stars | Close | ||
#193 | increased limits | Close | ||
#216 | Change The 3D-Edit Mouse Cursor | cursor is better now | close | |
#248 | Assess using Crystal Space | Close | ||
#278 | nterface Sluggish/Blurred (dual screen) | same as #87 | close | |
#307 | Transform Gizmos | same as #264 | close | |
#395 | Erase all | close | ||
#404 | metaballs not working properly | close | ||
#406 | Noise-button | same as #261 | close | |
#407 | Way to randomize the places of vertices | Already existing new feature | close | |
#409 | Startup tips like in 3DStudio 5.1 | NO ! PLEASE ! | close | |
#426 | 1/1000-digit in active-vertex-menu (N) | done | close | |
#435 | align to view | same as #436 | close | |
#465 | MacOSX: Quit Confirmation | same as #560 | close | |
#511 | Export to MPEG2 and DV. | Already existing new feature | close | |
#515 | Cg Rendering pipeline. | GL shaders supported in game engine | close | |
#541 | Armature missing in the Add-Menu | Ton says not possible | close | |
#542 | hardware accelerated rendering | not possible | close | |
#548 | Online (on your hard disk) Help | done in 2.34 | close | |
#551 | More procedural textures | done | close | |
#566 | New Palette Window | done in 2.34 | close | |
#567 | Keyboard Shortcuts List | done in 2.34 - script | close | |
#568 | New Help Menu Item | done in 2.34 | close | |
#569 | Edit Multiple Individual Objects at Once | same as #437 | close | |
#584 | Option to save unused materials/textures | Already existing new feature | close | |
#585 | Save/Export to Clipboard Function | same as #115 | close | |
#596 | Lattice Reset Option | Already existing new feature | close | |
#631 | seperating modelling/anim & renderer | WTF | close | |
#653 | Color Picker in the UV/Image Edit Window | done in 2.34 | close | |
#656 | Undo for UV editing | #627 is more general | close | |
#657 | crash in UI in 2.28a and 2.28c windows | file browser known | close | |
#666 | Materials/shadows in game engine | done | close | |
#668 | Import/export built in | done -- script | close | |
#807 | Render Window is too small | part of GHOST work | close | |
#817 | glitch when on dual monitor | known GHOST issue | close | |
#814 | Splash screen + Wacom tablet = freeze | GHOST ? | close | |
#939 | Subdivision surfaces with sharp edges | done | close | |
#951 | non functioning turntable mode. | close | ||
#965 | UV/image editor selection to 3D view | done | close | |
#981 | original turntable mode | ame as #980 | close | |
#987 | Import SVG or Adobe Illustrator Path | done -- script | close | |
#1027 | get Actions of an Armature | done | close | |
#1059 | keyboad shortcuts help | done -- script | close | |
#1111 | Bone::getIpo | Already existing new feature | close | |
#1276 | apply deformation | done -- script | close | |
#1370 | Feature: Texture Baking | done -- script | close |