利用者:Sculptorjim/Game Engine/Logic/Actuators/Action

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Action Actuator

Action Actuator

Actuates armature actions, and sets the playback method. The Action actuator is only visible when an armature is selected, because actions are stored in the armature.

See Actuator Common Options for common options.

Special Options:

Action Playback Type
Play -
Play ipo once from start to end when a TRUE pulse is received.
Ping Pong
Flipper
Play ipo once from start to end when a TRUE pulse is received. (Plays backwards when a FALSE pulse is received).
Loop End
Play ipo continuously from end to start when a TRUE pulse is received.
Loop Start
Play ipo continuously from start to end when a TRUE pulse is received.
Property
Action
Select the action to use
Continue
Restore last frame when switching on/off, otherwise play from the start each time
Start Frame
Set the start frame of the action
End Frame
Set the end frame of the action
Child Button
Blendin
Number of frames of motion blending
Priority
Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack
Frame Property
Assign the action’s current frame number to this property
Property
Use this property to define the Action position. Only for Property playback type.
Layer
Layer Weight