利用者:Sculptorjim/Game Engine/Logic/Actuators/Constraint
< 利用者:Sculptorjim | Game Engine | Logic | Actuators
2012年7月7日 (土) 19:54時点におけるwiki>Sculptorjimによる版
Constraints Actuator
Adds a constraint to the location, orientation
See Actuator Common Options for common options.
Special Options:
- Constraint Mode
- Menu specifying type of constraint required.
- Force Field Constraint
- Orientation Constraint
- Distance Constraint
- Location Constraint
- Force Field Constraint
- Create a force field buffer zone along one axis of the object.
-
- Damping
- Damping factor of the Fh spring force (Range 0.0 - 1.0)
- Distance
- Height of Fh area
- Rot Fh
- Make game object axis parallel to the normal of trigger object.
- Direction
- Axis in which to create force field (can be + or -, or None)
- Force
- N
- When on, use a horizontal spring force on slopes
- M/P
- Trigger on another Object will be either Material (M) or Property (P)
- Property
- Property/Material that triggers the Force Field constraint (blank for ALL Properties/Materials)
- Per
- Persistence button
- When on, force field constraint always looks at Property/Material; when off, turns itself off if it can't find the Property/Material.
- Time
- Number of frames for which constraint remains active
- RotDamp
- Damping factor for rotation
- Orientation Constraint
- Constrain the specified axis in the Game to a specified direction in the World axis.
- Direction
- Game axis to be modified (X, Y, Z or none)
- Damping
- Delay (frames) of the constraint response (0 - 100)
- Time
- Time (frames) for the constraint to remain active (0 - 100)
- ReferenceDir
- Reference direction (global coordinates) for the specified game axis.
- MinAngle
- Minimum angle for the axis modification;
- MaxAngle
- Maximum angle for the axis modification;
- Distance Constraint
- Maintain the distance the Game Object has to be from a surface
- Direction
- Axis Direction (X, Y, Z, -X, -Y, -Z, or None)
- L
- If on, use local axis (otherwise use World axis)
- N
- If on, orient the Game Object axis with the mesh normal.
- Range
- Maximum length of ray used to check for Material/Property on another game object (0 - 2000 Blender Units)
- Force Distance
- •Distance to be maintained between object and the Material/Property that triggers the Distance Constraint(-2000 to +2000 Blender Units).
- Damping
- Delay (frames) of the constraint response (0 - 100)
- M/P
- Trigger on another Object will be either Material (M) or Property (P)
- Property
- Property/Material that triggers the Force Field constraint (blank for ALL Properties/Materials)
- Per
- Persistence button: When on, force field constraint always looks at Property/Material; when off, turns itself off if it can't find the Property/Material.
- Time
- Number of frames for which constraint remains active
- RotDamp
- Damping factor for rotation
- Location Constraint
- Limit the position of the Game Object within one World Axis direction. To limit movement within an area or volume, use two or three constraints.
- Limit
- Axis in which to apply limits (LocX, LocY, LocZ or none)
- Min
- Minimum limit in specified axis (Blender Units)
- Max
- Maximum limit in specified axis (Blender Units)
- Damping
- Delay (frames) of the constraint response (0 - 100)
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