利用者:Pepribal/Ref/3DView/Menus/Select

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3D View » Select menu (object mode)

This menu is available in the 3D View in object mode. Selections work on the current scene visible objects.

Many selection actions provide the Extend option in the redo panel to extend the selection instead of making a new one.

Select menu

Select Pattern...

Lets us select by object name, from all the visible objects, entering a pattern (that accepts the '*' and '?' wildcards) in the text box of the popup window (or in the Select Pattern panel in the Tool Shelf). If we want the pattern to be case sensitive, the Case Sensitive tick box must be checked.

Select Camera

Selects the scene active camera.

Select All by Layer

Selects all the visible objects that belong (only) to the layer specified in the Layer control of the Select by Layer panel.

Mirror (⇧ ShiftCtrlM)

Selects the symmetrical objects of the selected ones, based on their names. Examples of symmetrical names: Ob.L and Ob.R, L.Ob and R.Ob, LeftOb and RightOb, ObLEFT and ObRIGHT, etc.

Random

Makes a random selection. The Percent value is the percentage of visible objects that will be selected.

Inverse (CtrlI)

Inverts the current selection.

Select/Deselect All (A)

Toggles selection between all and none. We can set the Action select button to Select (selects all), Deselect (deselects all), Invert (Inverts selection) and Toggle (toggles all/none).

Circle Select (C)

Turns the mouse cursor into a circle that selects all objects over which center it is dragged with LMB Template-LMB.png. MMB Template-MMB.png deselects. The circle size can be adjusted interactively using Wheel Template-MW.png or + NumPad and - NumPad. To exit, press Esc, RMB Template-RMB.png or ↵ Enter.

Border Select (B)

Selects all objects that fall total or partially in the rectangle drawn with LMB Template-LMB.png. With MMB Template-MMB.png, objects are deselected.


3D View » Select » Linked (⇧ ShiftL) submenu

Linked submenu

Selects the objects that are related in some way with the active object.

Object Data

Selects the objects that share the object data of the active object.

Material

Selects the objects that share any material with the active object.

Texture

Selects the objects that share any texture with the active object.

Dupligroup

Selects the objects that share an instance of a group with the active object.

Particle System

Selects the objects that share a particle system with the active object.

Library

Selects the objects that belong to the same blend file (library or current file) than the active object.

Library (Object Data)

Selects the objects which object data belong to the same blend file (library or current file) than the object data of the active object.


3D View » Select » Grouped (⇧ ShiftG) submenu

Grouped submenu

Selects the objects that are related in some way with the active object.

Children

Selects all the hierarchical descendants of the active object.

Immediate Children

Selects the immediate children of the active object.

Parent

Selects the parent object of the active object.

Siblings

Selects the objects that share the same parent than the active object.

Type

Selects all the objects of the same type than the active object (mesh, curve, lattice, etc.).

Layer

Selects all the objects on the same layer(s) than the active object.

Group

Selects all the objects that belong to the same group than the active object. If the active object belongs to more than one group, a list will pop up so that we can select which group to select.

Hook

Selects all the objects to which the active object is hooked (via hooks).

Pass

Selects all the objects that share the same render pass number than the active object.

Color

Selects all the objects that have the same color property than the active object.

Properties

Selects all the objects that have the same game properties than the active object.

Keying Set

Selects all the objects that have properties that belong to the active keying set.


3D View » Select » Select All by Type... submenu

Select All by Type... submenu

Selects all the visible objects of the specified type:

  • Mesh
  • Curve
  • Surface
  • Meta
  • Font
  • Armature
  • Lattice
  • Empty
  • Camera
  • Lamp
  • Speaker