利用者:Sculptorjim/Game Engine/Physics/FormFactorOption
< 利用者:Sculptorjim | Game Engine | Physics
2012年3月28日 (水) 18:25時点におけるwiki>Rkingによる版 (Using sub-bullets for clarity.)
- Form Factor - For affecting the Inertia Tensor. The higher the value, the greater the rotational inertia, and thus the more resistant to torque. You might think this is strange, considering Dynamic types do not have torque in response to collisions -- but you can still see this value's effects when you manually apply Torque.
- Demo: Manual-BGE-Physics-DynamicFormFactor.blend. The cube on the left has a Form Factor of 0.001, while the one on the right has a Form Factor of 1.0.
- Range: 0-1.
- Default: 0.4.
- Python property:
obj.game.form_factor