Doc:2.6/Manual/Game Engine/Physics/FormFactorOption
< Doc:2.6 | Manual | Game Engine | Physics
2012年10月2日 (火) 05:56時点におけるwiki>Sculptorjimによる版 (Created page with "* {{Literal|Form Factor}} - For affecting the [http://en.wikipedia.org/wiki/Moment_of_inertia#Moment_of_inertia_tensor Inertia Tensor]. The higher the value, the greater the rota...")
- Form Factor - For affecting the Inertia Tensor. The higher the value, the greater the rotational inertia, and thus the more resistant to torque. You might think this is strange, considering Dynamic types do not have torque in response to collisions -- but you can still see this value's effects when you manually apply Torque.
- Demo: Manual-BGE-Physics-DynamicFormFactor.blend. The cube on the left has a Form Factor of 0.001, while the one on the right has a Form Factor of 1.0.
- Range: 0-1.
- Default: 0.4.
- Python property:
obj.game.form_factor