利用者:Koilz/2.65.10 DNA Tree bContext
< 利用者:Koilz
2013年2月27日 (水) 07:57時点におけるwiki>Koilzによる版 (DNA_Tree bContext)
2.65.10 DNA_Tree bContext
This is the bContext struct and sub structs.
Not all the ListBase structs are documented, feel free to make an updated version, dont edit original.
ListBase struct are found by checking code, what allocated structs are passed to the id's, usually via BLI_addtail.
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* ***** END GPL LICENSE BLOCK *****
*/
// bContext
// source/blender/blenkernel/intern/context.c
----------------------------------------------------------------
struct bContext // DATA ACCESS COMMENT
int thread; // int thred
struct wm // wm wm /* windowmanager context */
struct wmWindowManager *manager; // wmWindowManager* manager
struct wmWindow *window; // wmWindow* window
struct bScreen *screen; // bScreen* screen
struct ScrArea *area; // ScrArea* area
struct ARegion *region; // ARegion* region
struct ARegion *menu; // ARegion* menu
struct bContextStore *store; // bContextStore* store
const char *operator_poll_msg; // char* operator_poll_msg /* reason for poll failing */
struct data // data data /* data context */
struct Main *main; // Main* main
struct Scene *scene; // Scene* scene
int recursion; // int recursion
int py_init; // int py_init /* true if python is initialized */
void *py_context; // void* py_context
struct eval // eval eval /* data evaluation */
int render; // int render
----------------------------------------------------------------
// wmWindowManager
// source/blender/makesdna/DNA_windowmanager_types.h
----------------------------------------------------------------
struct wmWindowManager // DATA ACCESS COMMENT
ID id; // ID id
struct wmWindow *windrawable, *winactive; // wmWindow* windrawable, winactive /* separate active from drawable */
ListBase windows; // windows
int initialized; // int initialized /* set on file read */
short file_saved; // short file_saved /* indicator whether data was saved */
short op_undo_depth; // short op_undo_depth /* operator stack depth to avoid nested undo pushes */
ListBase operators; // operators /* operator registry */
ListBase queue; // wmNotifier queue /* refresh/redraw wmNotifier structs */
struct ReportList reports; // ReportList reports /* information and error reports */
ListBase jobs; // jobs /* threaded jobs manager */
ListBase paintcursors; // paintcursors /* extra overlay cursors to draw, like circles */
ListBase drags; // drags /* active dragged items */
ListBase keyconfigs; // keyconfigs /* known key configurations */
struct wmKeyConfig *defaultconf; // wmKeyConfig* defaultconf /* default configuration */
struct wmKeyConfig *addonconf; // wmKeyConfig* addonconf /* addon configuration */
struct wmKeyConfig *userconf; // wmKeyConfig* userconf /* user configuration */
ListBase timers; // timers /* active timers */
struct wmTimer *autosavetimer; // wmTimer* autosavetimer /* timer for auto save */
----------------------------------------------------------------
// wmWindow
// source/blender/makesdna/DNA_windowmanager_types.h
----------------------------------------------------------------
struct wmWindow // DATA ACCESS COMMENT
struct wmWindow *next, *prev; // wmWindow* next, prev
void *ghostwin; // void* ghostwin /* don't want to include ghost.h stuff */
int winid; // int winid /* winid also in screens, is for retrieving this window after read */
short grabcursor; // short grabcursor /* cursor grab mode */
short pad; // short pad
struct bScreen *screen; // bScreen* screen /* active screen */
struct bScreen *newscreen; // bScreen* newscreen /* temporary when switching */
char screenname[64]; // char screenname /* MAX_ID_NAME for matching window with active screen after file read */
short posx, posy, sizex, sizey; // short posx, posy, sizex, sizey /* window coords */
short windowstate; // short windowstate /* borderless, full */
short monitor; // short monitor /* multiscreen... no idea how to store yet */
short active; // short active /* set to 1 if an active window, for quick rejects */
short cursor; // short cursor /* current mouse cursor type */
short lastcursor; // short lastcursor /* previous cursor when setting modal one */
short modalcursor; // short modalcursor /* the current modal cursor */
short addmousemove; // short addmousemove /* internal: tag this for extra mousemove event, makes cursors/buttons active on UI switching */
short pad2; // short pad2
struct wmEvent *eventstate; // wmEvent* eventstate /* storage for event system */
struct wmSubWindow *curswin; // wmSubWindow* curswin /* internal for wm_subwindow.c only */
struct wmGesture *tweak; // wmGesture* tweak /* internal for wm_operators.c */
int drawmethod, drawfail; // int drawmethod, drawfail /* internal for wm_draw.c only */
void *drawdata; // void* drawdata /* internal for wm_draw.c only */
ListBase queue; // queue /* all events (ghost level events were handled) */
ListBase handlers; // handlers /* window+screen handlers, handled last */
ListBase modalhandlers; // modalhandlers /* priority handlers, handled first */
ListBase subwindows; // subwindows /* opengl stuff for sub windows, see notes in wm_subwindow.c */
ListBase gesture; // gesture /* gesture stuff */
----------------------------------------------------------------
// bScreen
// source/blender/makesdna/DNA_screen_types.h
----------------------------------------------------------------
struct bScreen // DATA ACCESS COMMENT
ID id; // ID
ListBase vertbase; // vertbase /* screens have vertices/edges to define areas */
ListBase edgebase; // edgebase
ListBase areabase; // areabase
ListBase regionbase; // (mabey ARegion) regionbase /* screen level regions (menus), runtime only */
struct Scene *scene; // Scene* scene
struct Scene *newscene; // Scene* newscene /* temporary when switching */
int redraws_flag; // int redraws_flag /* user-setting for which editors get redrawn during anim playback (used to be time->redraws) */
int pad1; // int pad1
short full; // short full /* temp screen for image render display or fileselect */
short temp; // short temp /* temp screen in a temp window, don't save (like user prefs) */
short winid; // short winid /* winid from WM, starts with 1 */
short do_draw; // short do_draw /* notifier for drawing edges */
short do_refresh; // short do_refresh /* notifier for scale screen, changed screen, etc */
short do_draw_gesture; // short do_draw_gesture /* notifier for gesture draw. */
short do_draw_paintcursor; // short do_draw_paintcursor /* notifier for paint cursor draw. */
short do_draw_drag; // short do_draw_drag /* notifier for dragging draw. */
short swap; // short swap /* indicator to survive swap-exchange systems */
short mainwin; // short mainwin /* screensize subwindow, for screenedges and global menus */
short subwinactive; // short subwinactive /* active subwindow */
short pad; // short pad
struct wmTimer *animtimer; // wmTimer* animtimer /* if set, screen has timer handler added in window */
void *context; // void* context /* context callback */
----------------------------------------------------------------
// ScrArea
// source/blender/makesdna/DNA_screen_types.h
----------------------------------------------------------------
struct ScrArea // DATA ACCESS COMMENT
struct ScrArea *next, *prev; // ScrArea* next, prev
ScrVert *v1, *v2, *v3, *v4; // ScrVert* v1, v2, v3, v4
bScreen *full; // bScreen* full /* if area==full, this is the parent */
rcti totrct; // rcti totrct /* rect bound by v1 v2 v3 v4 */
char spacetype, butspacetype; // char spacetype, butspacetype /* SPACE_..., butspacetype is button arg */
short winx, winy; // short winx, winy /* size */
short headertype; // short headertype /* OLD! 0=no header, 1= down, 2= up */
short do_refresh; // short do_refresh /* private, for spacetype refresh callback */
short flag; // short flag
short region_active_win; // short region_active_win /* index of last used region of 'RGN_TYPE_WINDOW' * runtuime variable, updated by executing operators */
short pad; // short pad
struct SpaceType *type; // SpaceType* type /* callbacks for this space type */
ListBase spacedata; // SpaceLink spacedata /* SpaceLink */
ListBase regionbase; // ARegion regionbase /* ARegion */
ListBase handlers; // wmEventHandler handlers /* wmEventHandler */
ListBase actionzones; // AZone actionzones /* AZone */
----------------------------------------------------------------
// ARegion
// source/blender/makesdna/DNA_screen_types.h
----------------------------------------------------------------
struct ARegion // DATA ACCESS COMMENT
struct ARegion *next, *prev; // ARegion* next, prev
View2D v2d; // View2D v2d /* 2D-View scrolling/zoom info (most regions are 2d anyways) */
rcti winrct; // rcti winrct /* coordinates of region */
rcti drawrct; // rcti drawrct /* runtime for partial redraw, same or smaller than winrct */
short winx, winy; // short winx, winy /* size */
short swinid; // short swinid
short regiontype; // short regiontype /* window, header, etc. identifier for drawing */
short alignment; // short alignment /* how it should split */
short flag; // short flag /* hide, ... */
float fsize; // float fsize /* current split size in float (unused) */
short sizex, sizey; // short sizex, sizey /* current split size in pixels (if zero it uses regiontype) */
short do_draw; // short do_draw /* private, cached notifier events */
short do_draw_overlay; // short do_draw_overlay /* pshortrivate, cached notifier events */
short swap; // short swap /* private, indicator to survive swap-exchange */
short overlap; // short overlap /* private, set for indicate drawing overlapped */
short pad[2]; // short pad
struct ARegionType *type; // ARegionType* type /* callbacks for this region type */
ListBase uiblocks; // uiBlock uiblocks /* uiBlock */
ListBase panels; // Panel panels /* Panel */
ListBase ui_lists; // uiList ui_lists /* uiList */
ListBase handlers; // wmEventHandler handlers /* wmEventHandler */
struct wmTimer *regiontimer; // wmTimer* regiontimer /* blend in/out */
char *headerstr; // char* headerstr /* use this string to draw info */
void *regiondata; // void* regiondata /* XXX 2.50, need spacedata equivalent? */
----------------------------------------------------------------
// bContextStore
// source/blender/blenkernel/BKE_context.h
----------------------------------------------------------------
struct bContextStore // DATA ACCESS COMMENT
struct bContextStore *next, *prev; // bContextStore next, *prev
ListBase entries; // entries
int used; // int used
----------------------------------------------------------------
// Main
// source/blender/blenkernel/BKE_main.h
----------------------------------------------------------------
struct Main // DATA ACCESS COMMENT
struct Main *next, *prev; // Main* next, prev
char name[1024]; // char name /* 1024 = FILE_MAX */
short versionfile, subversionfile; // short versionfile, subversionfile /* see BLENDER_VERSION, BLENDER_SUBVERSION */
short minversionfile, minsubversionfile; // short minversionfile, minsubversionfile
int revision; // int revision /* svn revision of binary that saved file */
short recovered; // short recovered /* indicate the main->name (file) is the recovered one */
struct Library *curlib; // Library* curlib
ListBase scene; // scene
ListBase library; // library
ListBase object; // object
ListBase mesh; // mesh
ListBase curve; // curve
ListBase mball; // mball
ListBase mat; // mat
ListBase tex; // tex
ListBase image; // image
ListBase latt; // latt
ListBase lamp; // lamp
ListBase camera; // camera
ListBase ipo; // ipo // XXX deprecated
ListBase key; // key
ListBase world; // world
ListBase screen; // screen
ListBase script; // script
ListBase vfont; // vfont
ListBase text; // text
ListBase speaker; // speaker
ListBase sound; // sound
ListBase group; // group
ListBase armature; // armature
ListBase action; // action
ListBase nodetree; // nodetree
ListBase brush; // brush
ListBase particle; // particle
ListBase wm; // wm
ListBase gpencil; // gpencil
ListBase movieclip; // movieclip
ListBase mask; // mask
char id_tag_update[256]; // char id_tag_update
----------------------------------------------------------------
// Scene
// source/blender/makesdna/DNA_scene_types.h
----------------------------------------------------------------
struct Scene // DATA ACCESS COMMENT
ID id; // ID id
struct AnimData *adt; // AnimData* adt /* animation data (must be immediately after id for utilities to use it) */
struct Object *camera; // Object* camera
struct World *world; // World* world
struct Scene *set; // Scene* set
ListBase base; // base
struct Base *basact; // Base* basact /* active base */
struct Object *obedit; // Object* obedit /* name replaces old G.obedit */
float cursor[3]; // float cursor /* 3d cursor location */
float twcent[3]; // float twcent /* center for transform widget */
float twmin[3], twmax[3]; // float twmin, twmax /* boundbox of selection for transform widget */
unsigned int lay; // unsigned int lay /* bitflags for layer visibility */
int layact; // int layact /* active layer */
unsigned int lay_updated; // unsigned int lay_updated /* runtime flag, has layer ever been updated since load? */
short flag; // short flag /* various settings */
short use_nodes; // short use_nodes
struct bNodeTree *nodetree; // bNodeTree* nodetree
struct Editing *ed; // Editing* ed /* sequence editor data is allocated here */
struct ToolSettings *toolsettings; // ToolSettings* toolsettings /* default allocated now */
struct SceneStats *stats; // SceneStats* stats /* default allocated now */
/* migrate or replace? depends on some internal things... */
/* no, is on the right place (ton) */
struct RenderData r; // RenderData r
struct AudioData audio; // AudioData audio
ListBase markers; // markers
ListBase transform_spaces; // transform_spaces
void *sound_scene; // void* sound_scene
void *sound_scene_handle; // void* sound_scene_handle
void *sound_scrub_handle; // void* sound_scrub_handle
void *speaker_handles; // void* speaker_handles
void *fps_info; // void* fps_info /* (runtime) info/cache used for presenting playback framerate info to the user */
/* none of the dependency graph vars is mean to be saved */
struct DagForest *theDag; // DagForest* theDag
short dagflags; // short dagflags
short recalc; // short recalc /* recalc = counterpart of ob->recalc */
/* User-Defined KeyingSets */
int active_keyingset; // int active_keyingset /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
ListBase keyingsets; // (mabey KeyingSets) keyingsets /* KeyingSets for this scene */
/* Game Settings */
struct GameFraming framing DNA_DEPRECATED; // // XXX deprecated since 2.5
struct GameData gm; // GameData gm
/* Units */
struct UnitSettings unit; // UnitSettings unit
/* Grease Pencil */
struct bGPdata *gpd; // bGPdata* gpd
/* Physics simulation settings */
struct PhysicsSettings physics_settings; // PhysicsSettings physics_settings
/* Movie Tracking */
struct MovieClip *clip; // MovieClip* clip /* active movie clip */
uint64_t customdata_mask; // uint64_t customdata_mask /* XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update() */
uint64_t customdata_mask_modal; // uint64_t customdata_mask_modal /* XXX. same as above but for temp operator use (gl renders) */
/* Color Management */
ColorManagedViewSettings view_settings; // ColorManagedViewSettings view_settings
ColorManagedDisplaySettings display_settings; // ColorManagedDisplaySettings display_settings
ColorManagedColorspaceSettings sequencer_colorspace_settings; // ColorManagedColorspaceSettings sequencer_colorspace_settings
struct RigidBodyWorld *rigidbody_world; // RigidBodyWorld* rigidbody_world /* RigidBody simulation world+settings */
----------------------------------------------------------------
These are some of the files i checked.
----------------------------------------------------------------
// blenkernel
--------
context.c
bContext
bContextDataResult
source/blender/blenkernel/BKE_screen.h
SpaceType
ARegionType
PanelType
uiListType
HeaderType
Header
MenuType
Menu
source/blender/blenkernel/BKE_sca.h
source/blender/blenkernel/BKE_context.h
bContextStoreEntry
bContextStore
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/BKE_main.h
Main
--------
source/blender/editors/
source/blender/editors/include/
--------
ED_anim_context.c
bAnimContext
bAnimListElem
bAnimChannelType
ED_screen_types.c
ScreenAnimData
ScreenFrameRateInfo
AZone
UI_interface.h
uiStringInfo
spacetypes.c
RegionDrawCB
--------
// makesdna
--------
source/blender/makesdna/DNA_screen_types.h
bScreen
ScrVert
ScrEdge
Panel
uiList
ScrArea
ARegion
source/blender/makesdna/DNA_windowmanager_types.h
Report
ReportList
ReportTimerInfo
wmWindowManager
wmWindow
wmOperatorTypeMacro
wmKeyMapItem
wmKeyMapDiffItem
wmKeyMap
wmKeyConfig
wmOperator
source/blender/makesdna/DNA_object_types.h
bDeformGroup
Object
ObHook
DupliObject
source/blender/makesdna/DNA_defs.h
source/blender/makesdna/DNA_scene_types.h
Base
AviCodecData
QuicktimeCodecData
QuicktimeCodecSettings
FFMpegCodecData
AudioData
SceneRenderLayer
ImageFormatData
RenderData
RenderProfile
GameDome
GameFraming
RecastData
GameData
TimeMarker
Paint
ImagePaintSettings
ParticleBrushData
ParticleEditSettings
Sculpt
VPaint
TransformOrientation
UnifiedPaintSettings
ToolSettings
bStats
UnitSettings
PhysicsSettings
Scene
WM_api.h
WM_keymap.h
WM_types.h
wmNotifier
wmGesture
wmEvent
wmTabletData
wmNDOFMotionData
wmTimer
wmOperatorType
wmReport
wmDrag
wmDropBox
RecentFile
wm.h
wmPaintCursor
wm_cursors.h
BCursor
wm_draw.h
wm_event_system.h
wmEventHandler
wm_event_types.h
wm_files.h
wm_subwindow.h
--------
----------------------------------------------------------------