Extensions:2.6/Py/Scripts/Import-Export/VRML2
< Extensions:2.6 | Py | Scripts | Import-Export
2013年3月21日 (木) 00:23時点におけるwiki>Ideasman42による版 (→Instructions)
VRML2 Export
UI location | Export | ||
---|---|---|---|
Usage | Exports the active mesh object to VRML2, supporting vertex and material colors. | ||
Version | 1.0 | Author(s) | Campbell Barton (ideasman_42) with additions by others. |
Blender | 2.67 | License | GNU General Public License (GPL) |
File name | ? |
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Introduction
Blenders VRML2 support has been added because some 3D-printing facilities still use this format.
Note that VRML2 support is much more limited then X3D export, only support for exporting single objects exists.
- Mesh: Vertex, Faces
(faces are triangulated) - Vertex Colors:
By default the vertex colors will be used when found, otherwise material colors will be used as a fallback.
If Material vertex colors are selected then the vertex-color layer will be ignored. - UV's and Image Texture
(TexFace images, fallback to material textures)
Usage
Instructions
- Launch from the File → Export menu
- Set the options in the user interface (Default options should be okay in most situations)
- Select the filename to use.
- Press the "Export" button
Known Issues
- Only one image per mesh is supported.