利用者:Koilz/13.03.15 wiki - 2.6 Texture a Dice
< 利用者:Koilz
2013年5月28日 (火) 06:03時点におけるwiki>Mam711による版 (spelling)
Texture Dice
3D View:
- Object Mode (TAB).
- front view (NUMPAD1).
- Orthographic Projection (NUMPAD5).
- Select object Cube (RMB).
- Properties (N)
3D View: Properties: Display:
- [x] Texture Solid.
3D View:
- Hide Properties (N)
Properties: Object Data: UV Maps:
- Add new [+].
Properties: Materials:
- Add new [+].
Properties: Textures:
- Add new [+].
- Type: Image or Movie.
Properties: Textures: Image:
- Open cube.PNG.
Properties: Textures: Mapping:
- Coordinates: UV.
- Map: UVMap.
- Projection: Flat.
3D View:
- Edit Mode (TAB).
UV/Image Editor: Header:
- Brows Image to be linked: cube.PNG.
3D View: Header:
- Face Select.
3D View:
- Select one face (RMB).
UV/Image Editor:
- Box Select (B) then (LMB) the two bottom points.
- Move up with (G) lock y (Y) press (LMB).
- Deselect all (A).
- Box Select (B) lock x (x) the two right points.
- Move left with (G) hold (CTRL) press (LMB).
3D View:
- Select one face (RMB).
Repeat the steps from UV/Image Editor till each face has a texture.
The dice rule: opposing sides = seven.