Extensions:2.6/Py/Scripts/UV/Uv Squares
< Extensions:2.6 | Py | Scripts | UV
2015年6月2日 (火) 08:27時点におけるwiki>Radivarigによる版 (corrected link)
UI location | UV Image Editor > UVs > UVs to grid of squares | ||
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Usage | From UV Editor, snap vertices to axis, convert faces to grid, rip (separate) faces. | ||
Version | 1.4.2 | Author(s) | Reslav Hollos |
Blender | 2.71 | License | GPL |
Category | UV |
File name | uv_squares.py |
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Current version download | [UvSquares] |
Python modules | bmesh, math, time, collections |
Links | [Discussion thread] at BlenderArtists, [Support this Addon] at CGCookieMarkets |
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目次
Example video
(Click here if embed link is not working.)
General information
After enabling the addon, once you unwrapped your mesh, go to UV Editor. There will be a toolbar under Tools that you can access with pressing T in UV Editor.
List of features with Keyboard Shortcuts | |
Note: Shortkey AltE has multiple purposes based on the selection (vertices/faces).
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align selected vertices to axis
- NOTE: all vertices have to be ordered/sequenced by x/y value depending of X/Y axis that they are getting aligned to. Otherwise you will have swapped vertices in the result.
- What script does here:
- set pivot to cursor (sets it back after)
- 2d cursor will snap to closest vertex and the alignment will be made at that verts x/y value, depending on the axis
- restrict scale to axis (recognize X or Y by the slope) and scale to 0 to where the cursor has snapped
- use once more to make equal distances between verts in the newly formed line.
reshape selected faces to grid of perfect squares
- works on any UV selection of (quad) faces.
rips/joins selected UV faces
- Rip selected faces, separate them and create a new island.
- Join, snaps selected vertices to closest non selected.