利用者:DingTo/GSoC 2014/Weekly Reports/Week11
< 利用者:DingTo | GSoC 2014 | Weekly Reports
2014年8月2日 (土) 08:41時点におけるwiki>DingToによる版
Week 11
What I did this week
This week I worked mostly on Volumetric optimizations.
- Avoid some calculations for Volume Lamp Sampling. Now we only calculate what is necessary for Equi-Angular, and then in case we have a valid scattering event, we do the remaining parts. This could be optimized further, by avoiding the pre calculations, in case we only use Distance Sampling. I also need to double check the correctness for Mesh Lights, it seems that there is a remaining issue. (9406c1989536, 776ce62bee4d).
- Optimize heterogeneous volume shadow. This gives a few percent speedup, but needs to be tested with more files still. (1f432d2b06c4, 8f5eb7a5638d)
- Cleanup: Avoid intermediate function when we sample all lamps. (773c58524d8e)
- Update stdosl.h for OSL 1.5. (59f4ba854b34)
- Make Glass shader default to 1.0 color. (564c48a06868)
- Bug tracker maintenance (check on reports, bisected one Cycles issue, close invalid/fixed ones...)
Next week
Finish the volume optimizations and merge them to master.
Questions
None.