利用者:Brita/GSoC BGE cleanup and support/reports/week11
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2014年8月3日 (日) 00:05時点におけるwiki>Britaによる版 (Created page with "=GSoC14 - Weekly Report #11= July 26 - August 1st - BGE Cleanup and Support [[User:Brita/GSoC_BGE_cleanup_and_support/reports/week10|...")
GSoC14 - Weekly Report #11
July 26 - August 1st - BGE Cleanup and Support
This Week
- I read about physics for game engines using these references:
- Game Engine Architecture by Jason Gregory - http://www.gameenginebook.com/
- Real-Time Collision Detection by Christer Ericson - http://realtimecollisiondetection.net/
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game Paperback by Ian Millington - http://procyclone.com/
- and summed up most of what I read here: physics ge dev document (still work in progress)
- Started working on the physics demo files.
- Still collecting feedback for the slowparent/constraint proposal.
- My branch is mostly reviewed, with some issues on the scenegraph cleanup part. D680.
General Development
- None
Fixed (Reported)
- None
Fixed (Unreported)
- None
Closed / Archived / Invalid
- T38030 - KX_PolyProxy has incorrect getVertexIndex results
Total: 0 fixed, 1 closed
Next Week
- more physics, physics documentation and demo files.