利用者:JiriHnidek
2010年11月17日 (水) 06:15時点における84.161.142.46 (トーク)による版 (→updated names of object and mesh creation methods; updated property names in foreach_set() method; changed list names (confusing))
Jiří Hnídek
- Blender developer
- PhD. student at Technical University in Liberec
- College tutor at Institute of New Technologies and Aplied Informatics
Module owner of
Simple Example of Blender2.5 Python scripts
Following example of Python code adds cube to the scene. It has several flaws, but it could be helpful to someone. This works with Blender 2.5 beta (2.55.0).
import bpy # # 7 6 # +------+ # 4/| 5/| # +------+ | # | | | | # | +----|-+ # |/3 |/2 # +------+ # 0 1 # # List of vertex coordinates ve = [] ve.extend([0.0, 0.0, 0.0]) # 0 ve.extend([1.0, 0.0, 0.0]) # 1 ve.extend([1.0, 1.0, 0.0]) # 2 ve.extend([0.0, 1.0, 0.0]) # 3 ve.extend([0.0, 0.0, 1.0]) # 4 ve.extend([1.0, 0.0, 1.0]) # 5 ve.extend([1.0, 1.0, 1.0]) # 6 ve.extend([0.0, 1.0, 1.0]) # 7 # List of vertex indices of edges ed = [] ed.extend([0, 1]) ed.extend([1, 0]) ed.extend([2, 3]) ed.extend([3, 0]) ed.extend([0, 4]) ed.extend([1, 5]) ed.extend([2, 6]) ed.extend([3, 7]) ed.extend([4, 5]) ed.extend([5, 6]) ed.extend([6, 7]) ed.extend([7, 4]) # List of vertex indices of faces fa = [] fa.extend([2, 1, 0, 3]) fa.extend([0, 1, 5, 4]) fa.extend([1, 2, 6, 5]) fa.extend([2, 3, 7, 6]) fa.extend([3, 0, 4, 7]) fa.extend([4, 5, 6, 7]) # List of face smoothness values smoothness = [] smoothness.extend([False, False, False, False, False, False]) # Create new empty mesh data block mesh = bpy.data.meshes.new("Cube") # Create empty geometry and topology mesh.vertices.add(len(verts)/3) mesh.edges.add(len(edges)/2) mesh.faces.add(len(faces)/4) # Add vertices mesh.vertices.foreach_set("co", ve) # Add edges mesh.edges.foreach_set("vertices", ed) # Add faces mesh.faces.foreach_set("vertices_raw", fa) # Make faces solid (not nesscesary, solid is default) mesh.faces.foreach_set("use_smooth", smoothness) # Create new object and link mesh data to it obj = bpy.data.objects.new("Cube", mesh) # Link object to current scene bpy.context.scene.objects.link(obj)