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Image cataloging guide: User Interface elements


Note
All of these categories apply to Blender 2.4. For Blender 2.5 we will discuss a good convention when Beta 1 will be out.


Window

Add a category for the Window the UI element belongs to. Now we have these categories:

[[Category:UI/Window/3D]]
[[Category:UI/Window/Ipo]]
[[Category:UI/Window/Action]]
[[Category:UI/Window/NLA]]
[[Category:UI/Window/UV Image]]
[[Category:UI/Window/Sequencer]]
[[Category:UI/Window/Timeline]]
[[Category:UI/Window/Audio]]
[[Category:UI/Window/Text]]
[[Category:UI/Window/Info]]
[[Category:UI/Window/Outliner]]
[[Category:UI/Window/Buttons]]
[[Category:UI/Window/NodeEditor]]
[[Category:UI/Window/ImageBrowser]]
[[Category:UI/Window/FileBrowser]]
[[Category:UI/Window/Scripts]]
[[Category:UI/Window/UserPrefs]]

Example: adding a

[[Category:UI/Window/Buttons]]

tag means that the element is in the Button window, see for example this image


Type

Add a category for UI element type, like menu, popup, panel, etc. Now we have:

[[Category:UI/Type/3D element]]
[[Category:UI/Type/Button]]
[[Category:UI/Type/FixPanel]]
[[Category:UI/Type/Keyframe]]
[[Category:UI/Type/Icon]]
[[Category:UI/Type/Menu]]
[[Category:UI/Type/Panel]]
[[Category:UI/Type/PopUp]]
[[Category:UI/Type/Selector]]
[[Category:UI/Type/Widget]]
[[Category:UI/Type/Marker]]
[[Category:UI/Type/Sound]]
[[Category:UI/Type/Strip]]
[[Category:UI/Type/Text]]
[[Category:UI/Type/Datablock]]
[[Category:UI/Type/File]]
[[Category:UI/Type/Node]]

but you can add more when needed.


Place

Add a category for where do you find the UI element. Basically this can be:

[[Category:UI/Place/Header]]
[[Category:UI/Place/View]]


Context

Please add a category for the Context. Below you find a list valid for Blender 2.4.

[[Category:UI/Context/Logic]]
[[Category:UI/Context/Script]]
[[Category:UI/Context/Shading/Lamps]]
[[Category:UI/Context/Shading/Material]]
[[Category:UI/Context/Shading/Texture]]
[[Category:UI/Context/Shading/Radiosity]]
[[Category:UI/Context/Shading/World]]
[[Category:UI/Context/Object/Object]]
[[Category:UI/Context/Object/Physics]]
[[Category:UI/Context/Object/Particles]]
[[Category:UI/Context/Editing]]
[[Category:UI/Context/Render/Render]]
[[Category:UI/Context/Render/Sequencer]]
[[Category:UI/Context/Render/Playback]]
[[Category:UI/Context/Render/Sound]]

For Blender 2.5 we still haev to discuss a good convention.


"Manual" category

If possible, add the "manual category " following the actual structure in Doc:Manual, so say if it is Materials, or Sequencer, etc . That is optional and we can add those later. Example: Armature panel.png

After a while things repeat, so just copy paste from a text I have opened in desktop :)


Special cases

Special cases are:

  • if the picture shows names of objects, like this one, put it in
[[Category:UI/Names]]
  • if the UI element has a special name, put it under
[[Category:UI/Names]]

Example: this one is in

[[Category:UI/Names/ToolBox]]
  • if the image is UI generic but it's interesting put it in
[[Category:UI]]
  • in sother trange cases be creative :)