Doc:Glossary/Bounce Light
< Doc:Glossary
2011年10月15日 (土) 18:54時点におけるwiki>Mindronesによる版 (moved Doc:Reference/Glossary/Bounce Light to Doc:Glossary/Bounce Light)
Bounce Light
Simple lighting situations have a single light, called a key light, illuminating one side of an object. This creates strong shading and definition of the volume of the object. However, a 3D light will often make the contrast too great - the dark side of the object is completely black since no light is hitting it. In reality it would still be lit a little, just not as much as the brightly lit side, because of light bouncing around the room and hitting the dark side of the object. In realtime 3D, bounce light is not calculated, so you have to create it yourself. Either add a little ambient color, or put a second, less bright directional light pointing the opposite direction to give a little light to the shadows.