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このウィキでページ「Python scripts」を新規作成しましょう。検索で見つかった他のページも参照してください。
ページ名と一致
- #REDIRECT [[Extensions:PT/Py/Scripts]]38バイト (5 語) - 2018年6月29日 (金) 03:38
- #REDIRECT [[Extensions:Py/Scripts]]35バイト (4 語) - 2018年6月29日 (金) 02:49
- #REDIRECT [[Extensions:2.4/Py/Scripts/System/Python GUI Creator]]65バイト (8 語) - 2018年6月29日 (金) 03:38
ページ本文と一致
- * PyNodes will run scripts even when "Enable Scriptlinks" is disabled or -y is passed. (No way to disa == Python ==2キロバイト (352 語) - 2018年6月29日 (金) 02:54
- * After reading http://lists.blender.org/pipermail/bf-python/2005-September/003080.html I'll be compiling Lua with float as internal num …e startup (patch) of embedding Lua with Blender. Currently I do it so that Python is cut out. This also means no Game engine etc. For Lua a few (semi-) worki6キロバイト (1,004 語) - 2018年6月29日 (金) 02:45
- Letting other applications script Blender via the Blender Python API is a powerful feature requested by many users. There are already a few what is already available: running scripts from command line, etc.1キロバイト (166 語) - 2018年6月29日 (金) 02:54
- ==Python API Branch== A new branch for new/experimental python API development has been opened.21キロバイト (3,533 語) - 2018年6月29日 (金) 02:51
- …but it provides better error handling, especially when trying to integrate scripts together. <source lang="python">8キロバイト (1,132 語) - 2018年6月29日 (金) 02:45
- Motivation: both Python and the BPy API have evolved over time. Time for a little cleanup and inte Originally, Python made a large distinction between classes and user-defined like our BPy type6キロバイト (1,031 語) - 2018年6月29日 (金) 02:46
- (scriptlinks, scripts window, event & space handlers) =Modding Blender With Python=2キロバイト (365 語) - 2018年6月29日 (金) 02:53
- …of dynamic nodes (pynodes) we have to deal with a new issue when executing Python code inside Blender: …s specified, Blender would crash. Obvious reason: we were not ready to run Python in multiple threads.6キロバイト (917 語) - 2018年6月29日 (金) 02:53
- [[http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/python/api2_2x/0-todo.txt?rev=HEAD&cvsroot=bf-blender&content-type=text/vnd.viewcv * Add support for Undo in python3キロバイト (408 語) - 2018年6月29日 (金) 02:45
- = New developments in the Blender Python API = Adding important names (modules, variables, functions) to the builtin Python dictionary on startup.8キロバイト (1,306 語) - 2018年6月29日 (金) 02:51
- This page explains how to write pynode scripts: * All Python in Blender had to be updated to support threads. This is an important updat6キロバイト (957 語) - 2018年6月29日 (金) 02:47
- at least exposing as much of Blender to Python as possible (is the current 'organic' mode, driven by the needs of the scri The purpose of this is studying the ways Python is becoming integrated into Blender, and finding strategies to do it well i3キロバイト (497 語) - 2018年6月29日 (金) 02:45
- For coders, we get the usual benefits from using Python: it's powerful, easy to program in and there's no need to recompile Blender …sy to bundle a library of scripted objects in Blender along with the other scripts we ship. 3rd parties can also easily create their own packages and distribu5キロバイト (748 語) - 2018年6月29日 (金) 02:51
- Thin Mesh is a new Blender python module that will eventually replace the existing [[BlenderDev/NMesh|NMesh]] …into how we might be able to access some of Blender's mesh tools from BPy scripts. This again requires that meshes use the [[Attic:BlenderDev/EditMesh|Edit3キロバイト (426 語) - 2018年6月29日 (金) 02:45
- …iolated it sometimes - and it always were reasons for bugs or crashes. The Python Window module also abuses that, and this should be removed a.s.a.p. :) * design a method for how Python scripts can be attached to any Space type (probably by just becoming an event handl7キロバイト (1,239 語) - 2018年6月29日 (金) 02:49
- …umentation, you can use the python module Sphinx to generate an up-to-date Python API local web site. With [http://www.mail-archive.com/bf-blender-cvs@blende …asyInstall#installing-easy-install easy_install] executable in your Python/scripts folder.3キロバイト (418 語) - 2018年6月29日 (金) 03:44
- * [[Dev:2.5/Py/API/Intro|Blender 2.5x Python API Introduction]] …ttp://www.blender.org/documentation/blender_python_api_2_56_1 Blender 2.5x Python API Reference]5キロバイト (638 語) - 2018年6月29日 (金) 02:52
- …more explicit and replace global variables. For example operators, python scripts, drawing code, then can always work within a well defined context. <source lang="python">7キロバイト (1,165 語) - 2018年6月29日 (金) 02:52
- …ese will then be used by user interface code to generate buttons or by the python API to access properties. It is not necessarily require to define an RNA pr …to create a button. Most of the UI code is in python scripts now. In these scripts for panels, headers and menus, the property can be added as a button into a6キロバイト (1,034 語) - 2018年6月29日 (金) 03:37
- …use there is no system for it to get notified on changes. Similarly python scripts cannot track data changes well, and the ones that do try this have to resor6キロバイト (996 語) - 2018年6月29日 (金) 03:37