利用者:Mindrones/Wiki/Templates/New Shortcut
< 利用者:Mindrones | Wiki | Templates
目次
First case
You write the specific shortcut in the wikitext
To extrude a mesh in edit mode in a 3d view editor, select vertices and press {{shortcut|E}}.
Here's the result:
To extrude a mesh in edit mode in a 3d view editor, select vertices and press E.
Disadvantage
When the shortcut changes, you have to change all occurrencies of {{shortcut|E}} all over the wiki wherever they're not appropriate anymore !!!
Big Big job.....
Second case
You write the specific shortcut in a conditional template
Example:
{{#switch: {{{1|}}}
|3dview=
{{#switch: {{{2|}}}
|mesh=
{{#switch: {{{3|}}}
|object=
{{#switch: {{{4|}}}
|new_group={{shortcut|ctrl|G}}
|track={{shortcut|ctrl|T}}
| - MISSING: OPERATOR (4)
}}
|edit=
{{#switch: {{{4|}}}
|extrude={{shortcut|E}}
|quad2tris={{shortcut|ctrl|T}}
| - MISSING: OPERATOR (4)
}}
| - MISSING: MODE (3)
}}
| - MISSING: OBJECT TYPE (2)
}}
|MISSING: EDITOR (1)
}}
Then you write:
To extrude a mesh vertices in edit mode in a 3d view editor, press {{Command|3dview|mesh|edit|extrude}}.
To extrude a mesh vertices in edit mode in a 3d view editor, press E.
To make quad to tris in a mesh in edit mode in a 3d view editor, press {{Command|3dview|mesh|edit|quad_to_tris}}.
To make quad to tris in a mesh in edit mode in a 3d view editor, press CtrlT.
To track an object to another one in object mode in a 3d view editor, press {{Command|3dview|mesh|object|track}}.
To track an object to another one in object mode in a 3d view editor, press CtrlT.
Advantage
We can update one single place (the template "Command") and the whole wiki will be updated.