Doc:2.6/Manual/Lighting/Lights/Light Properties

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Lights Common Options

Lamp Properties panels

There are five types of lamps in Blender. They share all or some of the options listed here:

Object Data

Browse Light Object Data
Click to view all lights in the current scene.
Name
The name of the currently selected light object data. Edit to change the name.
Number of Users
The number of light objects sharing the light object data.
F
Create a fake user for this object data.

Preview

A quick preview of the light settings.

Lamp

Distance
The Dist field indicates the number of Blender Units (BU) at which the intensity of the current light source will be half of its intensity. Objects less than the number of BU away from the lamp will get more light, while objects further away will receive less light. Certain settings and lamp falloff types affect how the Distance field is interpreted, meaning that it will not always react the same; see the page about light falloff.
  • The Sun and Hemi Lamps are another class of Lamps which uses a constant falloff. Those lamps don't have a Dist field, and are often called "Base Lighting Lamps".
Energy
The intensity of the light source's illumination (from 0.0 to 10.0).
Color
The color of the light source's illumination. Opens a color swatch.
Negative
Let the lamp cast negative light.
This Layer Only
The Lamp only illuminates objects on the same layer the lamp is on.
Specular
The Lamp creates specular highlights.
Diffuse
The Lamp does diffuse shading.