Doc:2.6/Manual/Lighting/Lights/Light Properties
Page status (reviewing guidelines)
Page reviewed and in good shape |
Lights Common Options
There are five types of lamps in Blender. They share all or some of the options listed here:
Object Data
- Browse Light Object Data
- Click to view all lights in the current scene.
- Name
- The name of the currently selected light object data. Edit to change the name.
- Number of Users
- The number of light objects sharing the light object data.
- F
- Create a fake user for this object data.
Preview
A quick preview of the light settings.
Lamp
- Distance
- The Dist field indicates the number of Blender Units (BU) at which the intensity of the current light source will be half of its intensity. Objects less than the number of BU away from the lamp will get more light, while objects further away will receive less light. Certain settings and lamp falloff types affect how the Distance field is interpreted, meaning that it will not always react the same; see the page about light falloff.
- The Sun and Hemi Lamps are another class of Lamps which uses a constant falloff. Those lamps don't have a Dist field, and are often called "Base Lighting Lamps".
- Energy
- The intensity of the light source's illumination (from 0.0 to 10.0).
- Color
- The color of the light source's illumination. Opens a color swatch.
- Negative
- Let the lamp cast negative light.
- This Layer Only
- The Lamp only illuminates objects on the same layer the lamp is on.
- Specular
- The Lamp creates specular highlights.
- Diffuse
- The Lamp does diffuse shading.