Dev:2.5/Py/API/Updates
< Dev:2.5 | Py | API
2011年4月4日 (月) 14:12時点におけるwiki>Ideasman42による版 (→Since 2.56a)
This page is to list changes which effect script authors.
RNA
Since 2.56a
FCurve new function. renamed keyword argument, 35509
- Action.fcurves.new(array_index="..."), array_index --> index
Object function api changes, r35527
- Object.create_dupli_list() --> dupli_list_create()
- Object.free_dupli_list() --> dupli_list_clear()
- Object.create_mesh() --> to_mesh()
Misc attribute renaming changes from python naming collisions, r35764.
- Particle.hair --> hair_keys
- Particle.keys --> particle_keys
- Key.keys --> key_blocks
- EnumProperty.items --> enum_items
- KeyMap.items --> keymap_items
rename mathutils methods r35989.
- Vector.difference(other) --> rotation_difference
- Quaternion.difference(other) --> rotation_difference
Mathutils
Since 2.49
Use radians rather then degrees
- Mathutils.Vector/Euler/Quaternion(), now only take single sequence arguments.
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
- Mathutils.AngleBetweenVecs --> vector.angle(other)
- Mathutils.ProjectVecs --> vector.project(other)
- Mathutils.DifferenceQuats --> quat.rotation_difference(other)
- Mathutils.Slerp --> quat.slerp(other, fac)
- Mathutils.Rand: removed, use pythons random module
- Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
- Mathutils.OrthoProjectionMatrix(plane, size, axis) --> Mathutils.OrthoProjectionMatrix(axis, size); merge axis & plane args
- Mathutils.ShearMatrix(plane, factor, size) --> Mathutils.ShearMatrix(plane, size, factor); swap size & factor args, match other constructors.
- Matrix.rotationPart() -> to_3x3()
- Matrix.scalePart() -> to_scale()
- Matrix.translationPart() -> to_translation()
- mathutils.Matrix.Shear(plane, fac, size), now takes a pair of floats for 3x3 or 4x4 shear factor.
- toMatrix --> to_matrix
- toEuler --> to_euler
- toQuat --> to_quat
- Vector.rotation_difference(other), Added
- Vector.toTrackQuat --> Vector.to_track_quat
- Vector.rotate(axis, angle) --> rotate(other), where other can be Euler/Quaternion/Matrix.
- Quaternion * Quaternion --> cross product (not dot product)
- Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
- Euler.unique() *removed*, not a standard function only toggled different rotations.
- Matrix.resize4x4() -> resize_4x4()
- Euler.to_quat() -> to_quaternion()
- Matrix.to_quat() -> to_quaternion()
Resizing nolonger returns the resized value.
- Vector.resize2D -> resize_2d
- Vector.resize3D -> resize_3d
- Vector.resize4D -> resize_4d
Added new functions.
- Vector.to_2d()
- Vector.to_3d()
- Vector.to_4d()
Moved into class functions.
- Mathutils.RotationMatrix -> mathutils.Matrix.Rotation
- Mathutils.ScaleMatrix -> mathutils.Matrix.Scale
- Mathutils.ShearMatrix -> mathutils.Matrix.Shear
- Mathutils.TranslationMatrix -> mathutils.Matrix.Translation
- Mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
Moved to Geometry module: Intersect, TriangleArea, TriangleNormal, QuadNormal, LineIntersect
- geometry.Intersect -> intersect_ray_tri
- geometry.ClosestPointOnLine -> intersect_point_line
- geometry.PointInTriangle2D -> intersect_point_tri_2d
- geometry.PointInQuad2D -> intersect_point_quad_2d
- geometry.LineIntersect -> intersect_line_line
- geometry.LineIntersect2D -> intersect_line_line_2d
- geometry.BezierInterp -> interpolate_bezier
- geometry.TriangleArea -> area_tri
- geometry.QuadNormal, TriangleNormal -> normal
- geometry.PolyFill -> tesselate_polygon
- geometry.BoxPack2D -> box_pack_2d
- geometry.BarycentricTransform -> barycentric_transform