Dev:Source/Render/Cycles/NodeGuidelines
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2015年12月28日 (月) 04:00時点におけるwiki>Brechtによる版 (moved Dev:2.6/Source/Render/Cycles/NodeGuidelines to Dev:Source/Render/Cycles/NodeGuidelines: remove namespace version)
Node Design Guidelines
When adding or modifying nodes, keep these guidelines in mind:
- If possible, inputs should be in the 0.0..1.0 range. This is predictable, makes it easier to explore the range of possibilities. It also means it's easier to texture the inputs. If such a range is not possible or desirable, use physical units if possible.
- Similarly, the preferred range for outputs is 0.0..1.0. For example textures should in most cases output values in this range, to ensure energy conservation. An example of an exception is a HDR image texture, used for emission.
- Node input and output names should be short but not abbreviated. Node names may be longer, and some thought should be put into naming conflicts with possible future nodes.
- Inputs that have no reasonable values outside their range should be clamped. Nodes can't expect this to be ensured by the specified min/max range, as textures and other arbitrary node setups may result in values outside of the range.
- Closure color inputs are 0.8, 0.8, 0.8 by default. Full white rarely exists in the real world and may converge poorly.
- All nodes except for output nodes should have no side effects. That means they should not modify any shader data, and only output values into the output sockets.