Doc:2.6/Manual/Modeling/Meshes/Editing/Basics/Deleting

提供: wiki
< Doc:2.6‎ | Manual‎ | Modeling‎ | Meshes‎ | Editing‎ | Basics
2018年6月29日 (金) 04:44時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索


Page status (reviewing guidelines)

Images examples
Proposed fixes: none


Deleting and Merging

These tools can be used to remove components.

Delete

Delete (X or Del)
Deletes selected vertices, edges, or faces. This operation can also be limited to:
Vertices
Delete all vertices in current selection, removing any faces or edges they are connected to.
Edges
Deletes any edges in the current selection. Removes any faces that the edge shares with it.
Faces
Removes any faces in current selection.
Only Edges & Faces
Limits the operation to only selected edges and adjacent faces.
Only faces
Removes faces, but edges within face selection are retained.
Edge Collapse
Collapses edges into single vertices. This can be used to remove a loop of faces.
Edge Loop
Deletes an edge loop. If the current selection is not an edge loop, this operation does nothing.

Dissolve

Dissolve operations are also accessed from the delete menu. Instead of removing the geometry, which may leave holes that you have to fill in again, dissolve will remove the geometry and fill in the surrounding geometry.

Dissolve
Removes selected geometry, but keeps surface closed, effectively turning the selection into a single n-gon. Dissolve works slightly different based on if you have edges, faces or vertices selected. You can add detail where you need it, or quickly remove it where you don't.
Limited Dissolve
Limited Dissolve reduces detail on planar faces and linear edges with an adjustable angle threshold.
Example showing the how Limited Dissolve can be used.
Face Split - dissolve option.
When dissolving vertices into surrounding faces, you can often end up with very large, uneven ngons.
The face split option limits dissolve to only use the corners of the faces connected to the vertex.
Dissolve Face Split option. Left - the input, middle - regular dissolve, right - Face Split enabled



Convert Triangles to Quads

Tris to Quads AltJ This takes adjacent tris and removes the shared edge to create a quad. This tool can be performed on a selection of multiple triangles.

This same action can be done on a selection of just 2 tris, by selecting them and using the shortcut F, to create a face.

Unsubdivide

Mode: Edit mode

Hotkey: CtrlE » Unsubdivide

Menu: Mesh » Edges » Unsubdivide

Unsubdivide functions as the reverse of subdivide by attempting to remove edges that were the result of a subdivide operation. If additional editing has been done after the subdivide operation, unexpected results may occur.

Iterations
How many subdivisions to remove.

Merging

Merging Vertices

Mode: Edit mode

Hotkey: AltM

Menu: Mesh » Vertices » Merge..., Specials » Merge or Vertex Specials » Merge

This tool allows you to merge all selected vertices into an unique one, deleting all others. You can choose the location of the surviving vertex in the menu this tool pops up before executing:

At First
Only available in Vertex select mode, it will place the remaining vertex at the location of the first one selected.
At Last
Only available in Vertex select mode, it will place the remaining vertex at the location of the last one selected (the active one).
At Center
Available in all select modes, it will place the remaining vertex at the center of the selection.
At Cursor
Available in all select modes, it will place the remaining vertex at the 3D Cursor.
Collapse
This is a special option, as it might let “live” more than one vertex. In fact, you will have as many remaining vertices as you had “islands” of selection (i.e. groups of linked selected vertices). The remaining vertices will be positioned at the center of their respective “islands”. It is also available via the Mesh » Edges » Collapse menu option…

Merging vertices of course also deletes some edges and faces. But Blender will do everything it can to preserve edges and faces only partly involved in the reunion.

AutoMerge Editing

Mode: Edit mode

Menu: Mesh » AutoMerge Editing

The Mesh menu as a related toggle option: AutoMerge Editing. When enabled, as soon as a vertex moves closer to another one than the Limit setting (Mesh Tools panel, see below), they are automatically merged.

Remove Doubles

Mode: Edit mode

Panel: Editing context → Mesh Tools

Hotkey: W » 4 or CtrlV » Remove doubles

Menu: Mesh » Vertices » Remove Doubles, Specials » Remove Doubles or Vertex Specials » Remove Doubles

Remove Doubles is a useful tool to simplify a mesh by merging vertices that are closer than a specified distance to each other. An alternate way to simplify a mesh is to use the Decimate modifier.

Merge Distance
Sets the distance threshold for merging vertices, in Blender units.
Unselected
Allows vertices in a selection to be merged with unselected vertices. When disabled, selected vertices will only be merged with other selected ones.