Doc:2.6/Manual/Game Engine/Physics/Object Type/Rigid Body
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2011年12月16日 (金) 21:51時点におけるwiki>Mindrones botによる版 (Bot: Fixing redirects; cosmetic changes)
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Rigid Bodies
Has the same settings as Dynamic Objects.
This enables rolling physics, giving objects a life-like feel. If a ball drops on a level surface naturally, it would seem strange if it just came to a halt. With rolling physics enabled your ball even dropping on a perfectly level surface and will roll as a natural object would.