利用者:Pjoe

提供: wiki
2018年6月29日 (金) 04:45時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
移動先: 案内検索

{{#dpl:

 |debug=0
 |skipthispage=no
 |mode=ordered
 |namespace=利用者
 |titlematch=Pjoe/%
 |shownamespace=false
 |format=Subpages,²{#ifeq:²{IsUpper¦²{SUBPAGENAME:%PAGE%}²}²¦1¦²{Multiply¦*¦²{#expr:1+²{PagetitlePartsAmount¦%TITLE%}²-²{PagetitlePartsAmount¦²{PAGENAME}² }² -1 }² }² ²{SUBPAGENAME:%TITLE%}²¦}²,,

}}

pjoe

  • Pronounced píjiǔ as in 啤酒 (beer)
  • Pelle Johnsen
  • Technical artist / SW developer
  • Copenhagen, Denmark
  • Currently focusing on COLLADA
  • Author of http://3dviewr.com

Tutorials

Experience 3D:

Retrograde

AAA game production using Maya and Unreal Engine 3. Unfortunately production was shut down, when funds ran out.

  • Maya: Character setup (rigging, skinning, scripting)
  • In-game: Rag-dolls, VFX, lighting, post effects (color grading, DoF, MB)

Hungry Hamsters

Pilot for animated tv series

  • Maya: Character setup (rigging, skinning, scripting)

Having a brother

Graduation short by Esben Toft Jacobsen (The Danish Film School)

  • Maya: UV's, rigging, skinning, lighting, rendering (damned fur)

Experience Software Development:

  • 3dviewr.com: Java, COLLADA, OpenGL
  • Contractor: Qt 4.7 with QML for embedded Linux device (C++, JavaScript)
  • Mozilla Corporation: Firefox embedding api (C++)
  • Nokia Mobile Phones: Series 40 UI architecture (C)
  • Various minor projects: Python, J2ME, C#