Doc:2.6/Manual/Game Engine/Logic/Actuators/State
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2012年7月7日 (土) 21:40時点におけるwiki>Sculptorjimによる版
State Actuator
The State actuator allows the user to create complex logic, whilst retaining a clear user interface. It does this by having different states, and performing operations upon them
See Actuator Common Options for common options.
Special Options:
- Operation
Menu to select the state operation required.
- Change State
- Change from the current state to the state specified.
- Remove State
- Removes the specified states from the active states (deactivates them).
- Add State
- Adds the specified states to the active states (activates them).
- Set State
- Moves from the current state to the state specified, deactivating other added states.
Usage Notes
With the state actuator, you can create tiers of logic, without the need for hundreds of properties. Use it well, and you benefit greatly, but often problems may be circumvented by python.