Doc:2.6/Manual/Game Engine/Logic/Actuators/State

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State Actuator

The State actuator allows the user to create complex logic, whilst retaining a clear user interface. It does this by having different states, and performing operations upon them

See Actuator Common Options for common options.

Special Options:

State actuator
State actuator options
Operation

Menu to select the state operation required.

Change State
Change from the current state to the state specified.
Remove State
Removes the specified states from the active states (deactivates them).
Add State
Adds the specified states to the active states (activates them).
Set State
Moves from the current state to the state specified, deactivating other added states.


Usage Notes

With the state actuator, you can create tiers of logic, without the need for hundreds of properties. Use it well, and you benefit greatly, but often problems may be circumvented by python.