Dev:Ref/Release Notes/2.60/Bug Fixes
< Dev:Ref | Release Notes | 2.60
2016年5月12日 (木) 04:22時点におけるwiki>Blendifyによる版
Blender 2.60 Bug Fixes
Changes up to revision 41092. Before editing or adding items, please read the guidelines for editing the changelogs.
Objects
- fix: Add object operators rotation value too sensitive when dragging - r39318
- fix #28240: Selecting more than one object in the outliner with shift + left mouse button not working - r39386
- fix #28425: Adding objects aligned to view did not show applied rotation in tools panel - r39804
- fix #28460: Crash when trying to make empty display as image - r39866
- fix #28467: Crash while deleting objects in outliner too quickly - r39875
- fix #28392: Some selection operators were working in linked scenes, others not - r40058
- fix #28609: UV Sphere operator allows segments and ring to be set to zero - r40102
- fix #28619: Values of grid size were allowed to be below 3, when adding a primitive - r40130
- fix #28611: Subdivision value for icosphere should not be below 1 - r40156
- fix #28729: World units not used for new object creation - r40507
- fix #28681: Transform type switch does not work correct for repeat - r40586
- fix: crash caused by invalid active material index while editing text - r40940
Meshes
- fix #28236: Separate By Material failed when some mesh material slots are unassigned - r39393
- fix #28227: Ability to unwrap all selected mesh objects was missing - r39422
- fix #28258: Snap target option missing in uv editor - r39460
- fix #28262: UV unwrap in sync selection mode unwrapped all faces irrespective of selection - r39494
- fix #28344: Incorrect loading 2.4x multires meshes with multiple materials - r39647
- fix #28301: Sculpting object with rotation transform was not working correct - r39712
- fix #28427: Smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key) - r39805
- fix #28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777
- fix #28551: Select similar by normals ignores z component of normal angles - r40015
- fix #28590: Sculpt overlay texture in viewport drawing glitches - r40070
- fix #28693: Proportional edit hangs on mesh with large scale - r40461
- fix #28801: Proportional editing not working well with X mirror, disabled - r40793
Curves
- fix #28273: Crash drawing curve using follow path and bevel object - r39440
- fix: Front/Back togles should not disable when curve is 2D and bevel object is used - r39442
- fix #28274: Ability to select other objects from edit mode was missing (ctrl + right mouse) - r39475
- fix #28370: Border select for curve or metaball did not update selection statistics in info header - r39709
- fix #28695: Nurbs curves would disappear when order was too low - r40451
Modifiers
- fix #28280: Insert hook wrong index when modifying mesh in edit mode - r39878
- fix #28423: Screw modifier crash in conjunction with subsurf modifier - r39903
- fix #28500: Reshape in multires modifier with subdivision level zero would crash - r39904
- fix #28635: Mirror modifier clipping still active when modifier is disabled - r40176
- fix #28654: Warp modifier does not support negative strength when Vertex Group is used - r40218
- fix #28226: Selection highlighting wrong when solidify modifier is used - r40467
- fix #26193: Weight painting on mesh with armature modifier fails with x-mirror and auto normalize - r40819
Nodes
- fix: Missing updates with multiple node editors open - r39346
- fix #27803: Editing texture did not update compositing nodes using that texture - r39415
- fix: Selecting output node in compositor did unnecessary re-compositing if the output was already active - r39582
- fix #28289: Node delete with reconnect now works in a few more cases - r39684
- fix #28585: Read full sample layers not working in compositor - r40453
- fix #28436: ID mask compositing node creates feather around object even with antialiasing turned off - r40742
Python
- fix: Running bpy.ops.render.render('INVOKE_DEFAULT') would crash blender - r39362
- fix: Crash loading a file from a script and executing user modules in the newly loaded file - r39567
- fix: Crash running a python script in a non-utf8 blend path - r39714
- fix #28413: bpy.ops.nla.bake can't bake from frame zero - r39789
- fix #28389: UILayout.menu did not emboss menu button correct in the 3D view tools region - r39928
- fix #28558: Mesh.edge_keys did not match number of Mesh.edges - r40021
- fix: Exporting multiple particle system crash - r40534
- fix #28742: UILayout.menu with icon draws wrong in headers - r40580
- fix #28725: Fluid simulation bake could not be executed from python - r40642
- fix: Crash in demo mode addon - r40660
Game Engine
- fix #25603: Bad shadows in game engine in stereo mode - r39380
- fix: Joystick sensor axis number was limited to 2, when it should be 8 - r39509
- fix: Python API GameObject.linVelocityMin was returning linVelocityMax - r39723
- fix #28362: Controllers names appear incorrectly with a python query - r39767
- fix #25062: Game engine 3D sound was not working on non-mono sounds, now is mixed down automatically - r39796
- fix #28167: Restart game actuator don't get changed material mode - r40113
- fix: Game engine text objects did not show up in dome mode - r40271
- fix #28672: Blender (not player) crash after exiting a game that was opened with autoplay on - r40319
- fix: Game engine dome mode did not work with game autostart - r40766
- fix #27071: Random crashes when altering a mesh vertex vector - r40833
Key Configuration
- fix: Problem editing keymaps when filter is enabled - r39387
- fix #28202: Deactivating keymap items did not save properly - r39409
- fix #28404: Certain keyboard shortcuts not shown in menus, for example in graph editor channel menu - r39934
- fix #28310: Import of key configuration with modal keymap not working - r40043
- fix #28202: Modified keymap operator properties were not saved - r40786
File Browser
- fix #28250: Append file browser will ask to create new directory inside a .blend - r39404
- fix: File browser converting operator arguments to the file selector wasn't making paths absolute - r39703
- fix #28549: File browser recent directories could include directory that doesn't exist - r40462
- fix #28726: Maya key configuration lost after opening a new file - r40673
- fix #27578: File browse UI area not scaling well with user interface - r40768
- fix #28809: File browser wrong icon display - r40799
User Interface
- fix #28245: Checkbox in menu items fail for boolean arrays. - r39388
- fix #28162: Texture properties didn't show correct texture datablock chooser with two nested material nodes - r39416
- fix: Missing and unnecessary undo stack pushes with various operators and buttons - r39526, r39529, r39532, r39533
- fix: #28341: Changed new text block shortcut key to Ctrl+N to avoid conflicts typing special characters with Alt+N - r39738
- fix #28295: Outliner menu item clicking incorrectly passed through - r39780
- fix #28503: Selecting a grease pencil from the properties panel did not update 3D View - r39910
- fix #28504: File load did not show errors when loading a recent file from the splash screen - r39925
- fix: Console scrolling could incorrectly reset while typing - r40311
- fix #28489: Using tablet to select items in the outliner did not work reliably - r40459
- fix #28752: Brush icons not scaling correctly with DPI - r40622
- fix #28185: Missing update in outliner after selection - r40662
- fix: Reset to default could fail in operator redo panel - r40671
- fix #28432: Scrolling list respond incorrect if mouse not moved - r40720
- fix #28848: Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows - r40862
- fix: Various glitches with text selection behavior - r40863, r40864, r40866
- fix #28883: redraw problems for particle mode's brush menu - r40947
- fix: UI jump in normal buttons for buttons on first press - r41024
- fix: editing for text input of multi-byte unicode characters - r41049
3D View
- fix #28373: Lock camera to view option in 3d view did not work with 3D mouse - r39739
- fix: Grease pencil sketch sessions undo system was not working fully - r39960
- fix #28545: Reseting OpenGL lights to default in user preferences wrong - r40036
- fix #28459: Fly mode precision enable not working, freelook missing - r40530
- fix #28379: Fly mode not working from orthographic camera - r40556
- fix: mesh VBO drawing code was swapping red/blue vertex colors - r40886
- fix #28882: grease pencil draw appearance seems to change wieght/thickness after a while - r40948
Animation
- fix #27718: Drivers on modifier properties were missing updates - r39419
- fix: Pose mode armature selection outline was not being drawn for non-active, selected armature - r39447
- fix #28194, #28269: Proxy object was not showing pose mode as available in 3d view header mode menu - r39489
- fix: Renaming bones could crash or not update 3d view locked bone names - r39657
- fix: Selecting locked bones in UI did not work in edit mode - r39657
- fix #28435: Key visual transform and parenting not working - r39871
- fix #28668: Crashes entering edit mode on armature in some situations - r40247
- fix #28651: Dopesheet crash when configuring keymap to use translate tool - r40454
- fix #28765: Keyframe handles were not moved with curves in graph editor when hidden - r40678
- fix #28773: Auto set preview range and view all not working on selection in dopesheet - r40716
- fix #28788: Problem scaling bones with individual origins option enabled - r40753
- fix #28807: Python Drivers breaking after undo - r40798
- fix #28821: Whole Character keying set ignores non animatable propertyflag - r40855, r40868
- fix #28850: With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe - r40907
- fix #28898: Crash when Home key during GreasePencil dopesheet pressed - r40978
- fix #28907: frozen playback when no audio device set with AV-sync - r40995
- fix #28916: bake sound to fcurve crash - r41014
Physics
- fix #28277: Changing smoke border collision type did not reset cache - r39490
- fix #28207: Cloth pin option should not be animatable - r39496
- fix #28216: Particle object rotation wrong when rendering - r39515
- fix #28336: Particles with all elements of a group zero would crash - r39648
- fix #28352: Crash deleting group name in particles render panel - r39659
- fix #28239: Particle billboard rendering problem with 3x3 split - r39688
- fix: Multithreaded fluid baking was not working with some thread counts (12 for example) - r40486
- fix: Multithreading of fluids, smoke, cloth, sculpting crashes in Mac OS X - r40613
- fix #28416: Fluid simulation with start time other than zero was wrong - r40691
System
- fix #28265: Blender 2.59 not starting on OS X with old 3D Mouse driver - r39495
- fix #28304: File browser on windows was missing A: and B: drivers - r39695
- fix: Running "blender -E" crash - r40126
- fix: Blender 2.49 playback did not take frame step into consideration - r40670
- fix #28243: On windows, a window lost focus when switching from full screen with Alt+F11 - r39423
- fix: On windows, the console would incorrectly show on startup until saving default settings - r39420
- fix: Autosave was writing to the wrong location if no user preference temporary directory was set - r40674
Rendering
- fix: Bump mapping in texture was using wrong image resolution - r39530
- fix #28351: Crash setting active render layer to None - r39660
- fix: Problem using procedural textures as bump map with antialiasing - r39725
- fix #28388: Clouds texture with high depth rendering artifacts- r39741
- fix #28401: OpenGL render option disables border clipping - r39757
- fix #28394: Clouds texture rendering error with high depth and blender original noise - r39931
- fix #28332: Smoke simulation rendering artifacts when precaching with asymmetry - r40159
- fix #28599: Wrong re-assigning of layers in renderlayer node when deleting a render layer - r40172
- fix #28722: Crash rendering with empty voxel data - r40465
- fix #28113: ZTransp flag is not imported correctly from 2.49 files - r40826
- fix #28744: Object mapped textures in linked files are not rendered properly - r40554
- fix #28728: Volume precaching was slow for many small objects with volume materials - #28728
- fix: Bump map factor was inverted, now black is down and white up - r40714
- fix #27526: Material linked to object data rendering different for same data - r40775
Import/Export
- fix #28356: STL import could result in duplicated objects - r39673
- fix #28322: COLLADA imports messed up UVs - r39899
- fix #27884: Collada import would ignore multiple materials used on different meshes - r39906
- fix: Collada import could hang reading unsupported data - r39912
- fix #28614: Collada exporter not exporting ambient term - r40164
- fix #28909: OpenCollada export / import sintel lite v2.1 crashes on import - r41000
Sequence Editor
- fix #28158: Sequencer image crop animation got lost on adding/removing strips - r40652
- fix #28023: Sequence editor transform markers operator not working - r40763
- fix #28860: crash loading scene sequence strip - r40889
- fix: crash drawing waveform with zero length sound - r40937
- fix #28879: can't change names of some of the VSE strips - r40943
- fix #28880: relative paths don't work with Change Path/Files - r40945
Image and Video
- fix #28340: Image bit depth or quality could not be set from image save - r39663
- fix #28430: Image with stampinfo does not get saved correctly with alpha - r39814
- fix #27887: HuffYUV and FFV1 where not rendering losslessly - r40765
- fix #28780: Undo for image paint on image sequences problem - r40770
- fix #27532: Undo for image paint on generated image problem - r40772
- fix #27978: Problem exporting OGG theora vorbis video - r40785
- fix #26837: MPEG Preseek does not work for some h264 files. - r40951
- fix #28864: crash rendering out file with audio - r40956
Bugs fixed in Blender 2.60a
- 3D window: Armature-bones with wire draw type were not displaying in solid view mode - r41113
- 3D window header: After collapsing the pull-down menus, no icon available to make them show again. - r41117
- Dopesheet: Fixed crash when moving keys in editor - r41128
- Audio export: 7.1 export was being miscalculated - r41132
- Game Engine: Action actuator breaks animation. IPO options can be set too frequently - r41134
- 3D Window: missing updates when changing smoke flow settings - r41151
- Node editor: missing updates when assigning/removing Materials on Objects - r41152
- Adding a new pose to the Pose Library crashed - r41175
- Fix for un-handled exception in audio library - r41203
- Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed' - r41211
- Python: RNA/API, getting Event.ascii would crash - r41214
- Addons / Exporter: Quake MAP export gives an error for UV textured geometry - r2504