Dev:Ref/Release Notes/2.60/Python
< Dev:Ref | Release Notes | 2.60
2012年5月20日 (日) 21:45時点におけるwiki>Brechtによる版
Blender 2.60 Python Updates
Callbacks
Various callbacks, to replace scriptlinks as existed in 2.4x. Example on how to use:
def stats_call(context):
print("Thanks for calling!")
bpy.app.handlers.render_stats.append(stats_call)
bpy.ops.render.render(animation=False, write_still=True)
Currently available callbacks:
frame_change_pre
,frame_change_post
render_pre
,render_post
render_stats
load_pre
,load_post
save_pre
,save_post
GLSL Shader Export
New gpu
module with export_shader(scene, material)
function to export GLSL shader. This returns the GLSL shader that blender generates to produce the visual effect of material in scene for the purpose of reusing the shader in an external engine. This function is meant to be used in a material exporter so that the GLSL shader can be exported entirely. The return value is a dictionary containing the shader source code and all associated data. (TODO documentation link goes here)
Various
- Modified behavior of
Vector() * Matrix()
multiplication, this is now implemented as (row * vector) multiplication - r39445, r40360 bpy.types
as a module for convenient imports - r39324- Example:
from bpy.types import Menu
- Example:
Object.matrix_parent_inverse
, inverse of object's parent matrix at time of parenting - r39424bpy_extra.io_utils.unique_name()
optional argument to specify separator string - r39406- Environment map texture
is_valid property
,clear
andsave
(with configurable layout) functions: - r39760 - Texture evaluation function - r39963
- Example:
red, green, blue, intensity = texture.evaluate(vec)
- Example:
Image.pack()/unpack()
functions - r40324- Enum properties can now manually specify a unique id for each item - r40649
Camera.view_frame(scene)
function - r40684- Object data material assignment - r40735
- Example:
object.data.materials[0] = bpy.data.materials["SomeMaterial"]
- Example: