Doc:2.6/Manual/Game Engine/Logic/Object type/Soft body
< Doc:2.6 | Manual | Game Engine | Logic | Object type
2011年12月16日 (金) 21:50時点におけるwiki>Mindrones botによる版 (Bot: Fixing redirects; cosmetic changes)
Soft Body
Physical object, deforms on collision.
Settings
Attributes
- Mass
- See Here
- Welding
- Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates).
- Position Iterations
- Position solver iterations. Increase for more accuracy.
- Linear Stiffness
- Linear stiffness of the soft body links.
- Friction
- Dynamic Friction.
- Margin
- Collision margin for soft body. Small value makes the algorithm unstable.
- Bending Constraints
- Enable bending constraints.
- Shape Match
- Enable soft body shape matching goal, specified by a Threshold value.
Cluster Collision
- Rigid to Soft Body
- Enable cluster collision between soft and rigid body.
- Soft to Soft Body
- Enable cluster collision between soft and soft body.
- Iterations
- Specify the number of cluster iterations.
Collision Bounds
See Here.