Doc:2.6/Manual/Textures/Types/Procedural/Magic
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2012年7月4日 (水) 18:56時点におけるwiki>Jclevet.netによる版 (→Procedural textures: Magic)
Procedural textures: Magic
- Often used for
- Not frequently used. It can be used for "Thin Film Interference", if you set Mapping to Reflection and use a relatively high Turbulence.
- Result(s)
- RGB color. The RGB components are generated independently with a sine formula.
Options
- Depth
- The depth of the calculation. A higher number results in a long calculation time, but also in finer details.
- Turbulence
- The strength of the pattern.