Doc:2.6/Manual/Textures/Types/Procedural/Magic
< Doc:2.6 | Manual | Textures | Types | Procedural
Procedural textures: Magic
- Often used for
- Not frequently used. It can be used for "Thin Film Interference", if you set Mapping to Reflection and use a relatively high Turbulence.
- Result(s)
- RGB color. The RGB components are generated independently with a sine formula.
Options
- Depth
- The depth of the calculation. A higher number results in a long calculation time, but also in finer details.
- Turbulence
- The strength of the pattern.