Doc:2.6/Manual/Textures/Types/Procedural/Noise
< Doc:2.6 | Manual | Textures | Types | Procedural
Procedural textures: Noise
Although this looks great, it is not Perlin Noise! This is a true, randomly generated Noise. This gives a different result every time, for every frame, for every pixel.
There are no options for this noise
- Often used for
- White noise in an animation. This is not well suited if you don't want an animation. For material displacement or bump, use clouds instead.
- Result(s)
- Intensity