Doc talk:2.6/Manual/Materials/Special Effects/Vertex Paint

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2018年6月29日 (金) 05:45時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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I am very new to blender, so new in fact, that I have never needed to use the "Blender Render" simply "Cycles"; so feel free to translate what I'm describing into correct Blenderese speak.

The problem that I found is that at the top of this page it states that you need to enable a couple options in order for the painted vertices to show up at render time. However these options are only available for the "Blender Render", not "Cycles". In order to have the painted vertices to render you must enable nodes (something I have zero knowledge of), add an "Attribute" node with the same name as your painted vertex layer (Under "Object Layer">>"Vertex Colors"), and link it to the "Color" input of the next node; whether this next node is an "Emission" or "Diffuse BSDF" node is dependent upon the usage, but the principal is the same.

I guess my point is that I am a true newbie, and I had to Google for a few hours to figure this out, because there is no mention of "Nodes" needing to be used if you have "Cycles" enabled. Or simply a basic example to get people going.