Dev:Ref/Requests/GameEngine2.6

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2018年6月29日 (金) 05:48時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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Hello Blender Team, I would first like to say what a wonderful job your doing with the module. Fantastic. I use it for mostly all my 3d needs. There is one small problem however. The Unreal exporter is fine and all but i believe it needs to be refined. One thing that can help in exporting properly is a auto-triangulation tool so that faces don't get inverted in 3DS or UDK. Personally I've been thinking about learning 3DS and leaving Blender for this one reason. Yes, I'm sorry. But Unreal engine uses triangles to work its models so having tool that recreates the model in triangle polys will solve some issues with them. Even when imported into 3DS the same problem happened. Some sides were inverted and only viewable from inside the model; something not generally seen from inside a game or movie.

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