利用者:Sculptorjim/Game Engine/Physics/RightColumnOfOptions

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< 利用者:Sculptorjim‎ | Game Engine‎ | Physics
2012年3月28日 (水) 18:21時点におけるwiki>Rkingによる版 (Using sub-bullets for clarity.)
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  • Use Material Force Field - Materials can have physics settings on them as well: Friction, Elasticity, Force Field (positive or negative force), and also Dampening to other materials. When you turn on this checkbox, you are enabling the Material to exhibit this spring force.
    • Default: Off.
    • Python property: obj.game.use_material_physics_fh
  • Rotate From Normal - TODO: Learn/demo/explain. [Does this require a concurrent setting in the Material?]
    • Default: Off.
    • Python property: obj.game.use_rotate_from_normal
  • No Sleeping - Prevents simulation meshes from sleeping. When an object has a linear velocity or angular velocity, it is in motion. It will detect collisions, receive gravity, etc. Once these thresholds are close to zero, it will cease these calculations---until another object interacts with it wake it up.
    • Default: Off.
    • Python property: obj.game.use_sleep