利用者:Fsiddi/AssetManagement

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2018年6月29日 (金) 05:52時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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This page collects some thoughts about asset and library management in Blender. I hope to get some collective input on this topics, so please use the discussion page to let me know what you think.

Blender Library Management

The ability of linking blend files is vital in a production environment and Blender provides some nice features to do it. There a few improvements that would make life easier though.

Library reload

Right clicking on a library in the outliner brings up a menu to reload the library (this way we avoid reloading the whole blendfile) An operator that reloads all libraries would also be nice (like a button in the outliner).

Library replace

Right clicking on a library in the outliner brings up a menu to replace the library, in case we want to refactor our production folders or relocate a library while we have a blendfile open.

Locate Missing library

This feature works in a similar way to Library replace, but can be used only on load of a file, if libraries are missing. Instead of only displaying a not very helpful (and sometimes massive) list of missing objects from libraries, an option to locate the missing libraries should be offered. If the objects can be found, the file will be opened correctly, otherwise the next time it will be saved the linked library paths (and data) will be erased from the blendfile. This should be clear to the user, with a proper permanent warning message, perhaps in the info header.

Library inspection

Still not clear if this would be very useful, but having the possibility of editing a blendfile (without the need of a hexeditor) directly in blender sounds interesting.


Asset manager

Some interesting thoughts are available here. Will add more ideas and mockups in this page later.