利用者:Sculptorjim/Materials/Properties/Preview
< 利用者:Sculptorjim
2013年3月5日 (火) 03:47時点におけるwiki>Sculptorjimによる版
Material Preview
Mode: All Modes
Panel: Shading/Material Context → Preview
The Preview panel gives a quick visualisation of the active material and its properties, including its Shaders, Ramps, Mirror Transp properties and Textures. It provides many useful shapes that are very useful for designing new shaders: for some shaders (like those based Ramp colors or a Diffuse shader like Minnaert), one needs fairly complex or specific previewing shapes to decide if the shader-in-design achieves its goal.
Options
- Flat XY plane
- Useful for previewing textures and materials of flat objects, like walls, papers and such.
- Sphere
- Useful for previewing textures and materials of sphere-like objects, but also to design metals and other reflective/transparent materials, thanks to the checkered background.
- Cube
- Useful for previewing textures and materials of cube-like objects, but also to design procedural textures. Features a checkered background.
- Monkey
- Useful for previewing textures and materials of organic or complex non-primitive shapes. Features a checkered background.
- Hair strands
- Useful for previewing textures and materials of strand-like objects, like grass, fur, feathers and hair. Features a checkered background.
- Large Sphere with Sky
- Useful for previewing textures and materials of sphere-like objects, but also to design metals and other reflective materials, thanks to the gradient Sky background.
Preview uses OSA (oversampling). Whatever the preview option, it will make use of OSA (oversampling) in order to provide with a better quality. Disable this option if your computer is already slow or old.
Examples