利用者:Jwilkins/VFX/Aspects/Selection
< 利用者:Jwilkins | VFX | Aspects
2013年9月24日 (火) 08:39時点におけるwiki>Jwilkinsによる版 (Created page with "= Selection Mode = Header File: <tt>GPU_select.h</tt> <source lang="c"> void GPU_select_buffer(GLsizei size, GLuint* buffer); →replaces glSelectBuffer(size, buffer): vo...")
Selection Mode
Header File: GPU_select.h
void GPU_select_buffer(GLsizei size, GLuint* buffer); /* replaces glSelectBuffer(size, buffer) */
void GPU_select_begin (void); /* replaces glRenderMode(GL_SELECT) */
GLsizei GPU_select_end (void); /* replaces glRenderMode(GL_RENDER) */
void GPU_select_clear (void); /* replaces glInitNames() */
void GPU_select_pop (void); /* replaces glPopName() */
void GPU_select_push (GLuint name); /* replaces glPushName(name) */
void GPU_select_load (GLuint name); /* replaces glLoadName(name) */
This is a replacement for the selection mode in legacy OpenGL.
Currently unimplemented in core and ES profiles.