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Introduction to Animation

This is a short description of what the manual covers.

Animation Tools

Actions
Actions are used to record the animation of objects and properties.
Drivers
Drivers are used to control and animate properties.
Keying Sets
Keying Sets are used to record a set of properties at the same time.
Markers
Markers are used to mark key points/events within an animation.
Motion Paths
Motion Paths are used to visualize an animation.
Shape Keys
Shape Keys are used to deform objects into new shapes.

Animation Editors

Timeline
The Timeline Editor is a quick editor to set and control the time frame.
This also has some tools for animation.
Graph Editor
The Graph Editor is mostly used to edit the F-Curves and Keyframes for Channels and Drivers.
Dope Sheet
The Dopes Sheet contains a collection of animation editors.
NLA Editor
The NLA Editor is used to edit and blend Actions together.

Categories

Modifiers
Modifiers are automatic operations that affect an object in a non-destructive way.
With modifiers, you can perform many effects automatically that would otherwise be tedious to do manually.
Rigging
Rigging is the process of attaching a skeleton to your character mesh object so you can deform and pose it in different ways.
Constraints
Constraints are a way of connecting transform properties (position, rotation and scale) between objects.
Physical Simulation
This category covers various advanced Blender effects, often used to simulate real physical phenomena.
There is the Particle System for things like hair, grass, smoke, flocks.
Soft Bodies are useful for everything that tends to bend, deform, in reaction to forces like gravity or wind.
Rigid Bodies can simulate dynamic objects that are fairly rigid.
Fluids, which include liquids and gasses, can be simulated, including Smoke.
Force Fields can modify the behavior of simulations.
Motion Tracking
Motion tracking is a new technique available in Blender. It is still under development, and currently supports basic operations for 2D motion tracking, 3D motion tracking, and camera solution.

Animation

There are some more topics listed here: Manual - Animation