利用者:Jwilkins/VR/Proposal
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2014年7月13日 (日) 13:03時点におけるwiki>Jwilkinsによる版 (Created page with "= Virtual Reality Windows = == The Wrong Way To Do It == * Adding yet another motion controller class to Ghost. * Passing head tracking data as Ghost events. * Implementing VR ...")
Virtual Reality Windows
The Wrong Way To Do It
- Adding yet another motion controller class to Ghost.
- Passing head tracking data as Ghost events.
- Implementing VR view drawing as a new Viewport mode.
- Using an operator to implement head tracking.
A Better Way To Do It
- Extend existing 6DOF controller in Ghost to handle head tracking data.
- Use polling in a separate thread to handle head tracking events.
- Extend Ghost and window manager to create exclusive VR windows.
- Low latency / high frequency head tracking is built into VR windows, while operators get higher latency / lower frequency events still be used by operators.