利用者:Jwilkins/VR/Proposal
Virtual Reality Windows
The Wrong Way To Do It
- Adding yet another motion controller class to Ghost.
- Passing head tracking data as Ghost events.
- Implementing VR view drawing as a new Viewport mode.
- Using an operator to implement head tracking.
A Better Way To Do It
- Extend existing 6DOF controller in Ghost to handle head tracking data.
- Use polling in a separate thread to handle head tracking events.
- Extend Ghost and window manager to create exclusive VR windows.
- Low latency / high frequency head tracking is built into VR windows, while operators get higher latency / lower frequency events still be used by operators.