利用者:DingTo/GSoC 2014/Weekly Reports/Week12
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2014年8月9日 (土) 09:55時点におけるwiki>DingToによる版 (→Next week)
Week 12
What I did this week
- Avoid some if checks in Volume code. (421ce2a57e4f, 28f8e253667d).
- Optimize Volume Equi-Angular Sampling with Binary search. The patch was on my hard drive for quite some time, Lukas and I worked on it a few weeks ago. There was a remaining issue, which prevented me from committing this so far (different render result), but now I finally solved it. (771d2f7a2425)
- Save some memory in BVH building code, pretty insignificant though. (2c331302773b)
Apart from that I worked a bit on Windows platform maintenance.
- Update SCons to 2.3.2 https://developer.blender.org/rS625d446ae8996ff1b3d660c44e2827fc832cf12b
- Remove old MSVC 2008 code from Blender (Build system s coming up next). (e3ed13cbd470)
- Bug tracker maintenance (check on reports, bisected one Cycles issue, close invalid/fixed ones...)
Next week
I wanted to merge the volume results to master this week, but I want do to more tests, some scenes are faster, some are slower. I still need to investigate this. It would be helpful to get some Volume Test files for this, the scenes here with the default cube start to get boring. :D
Questions
None.